Fallout 4

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Cook

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Cookiemorph

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About this mod

A Doctor Who modification for Fallout 4.

Embark upon the journey of several lifetimes as you rediscover your Time Lord heritage, craft and command advanced Gallifreyan technology and master control of your very own TARDIS.

Requirements
Permissions and credits
Translations
  • Russian
  • Portuguese
  • French
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Changelogs
Fallout Who: A Doctor Who Mod for Fallout 4

Embark upon the journey of several lifetimes as you rediscover your Time Lord heritage, craft and command advanced Gallifreyan technology and master control of your very own TARDIS.

It all starts with a mysterious broken pocket watch and a silver key hidden within a cellar in Sanctuary.

Features

  • The TARDIS - A fast travel machine and player home that contains a range of functionalities.
  • Time Lord Perk - Cheat death with the miracle of regeneration, and breathe underwater using your respiratory bypass system.
  • Sonic Screwdriver - A useful tool for bypassing locks, encrypted terminals, and more.
  • 3 Doctor Who related quests and an introductory quest.

Support Us


FAQs

If you need more specific help, visit our Discord server. We have a friendly community and a help section where you can find an answer to your issue.


Q. What is this?

A. This is a mod which adds a range of Doctor Who themed items and gameplay elements.

Q. Does this need F4SE?
A. No.

Q. Is this mod compatible with the older version of Fallout Who?
A. No.

Q. How do I start the mod?
A. Go to the root cellar in sanctuary and then pick up and equip the pocket watch. Your perception must be higher than 5.

Q. How often do upgrade quests appear?
A. Between 24-48 hours after completing the last one, until all systems are Tier 3.

Q. How do I recharge the sonic / get sonic ammo?
A. Aim it at any power producing object and a recharge option should appear.

Q. How do I get rid of regeneration side effects?
A. There are three types of regeneration side effect so make sure to pay attention to which one you have. The pip-boy status list should tell you. For regeneration sickness, visit the zero room. For regeneration fatigue, sleep for a bit. For regeneration cravings, eat the prompted food.

Q. Does this mod work in VR?
A. Yes, but it is untested by me and you may have issues with regeneration. See the below question to resolve them.

Q. How do I disable regeneration / remove the Time Lord perk?
A. Go to the Mind Archive (Hypercube) room within the TARDIS depths and use the Chameleon Arch. This will remove the Time Lord perk, regeneration, and it's associated abilities.

Q. My mod is completely broken now. What do I do?
A. You'll need a new save, or clean your current save by removing the mod from your game, saving, and then re-adding it and beginning again.

Q. You keep breaking the mod and making us restart. What can I do to quickly regain lost progress?
A. There is a quickstart option during the intro quest. Telepathic circuits can now sync already discovered locations from the Pip Boy map.

Credits
Current Contributors

Cook - Lead Developer
J!M!B - 3D artwork
Kyrby - Soundwork
Arkman - Music
TichePotato - Testing
SecondAttemps - Testing
Taylor7500 - Testing

Historical Contributors
Demeggy - Fallout Who Vegas author, founding father of Fallout Who, and a good friend.
Bunglepaws - Fallout Who Vegas author, 3D artwork.
JMinc - 3D Artwork (Hartnell controls)
Tock - 3D Artwork (Sonic casings)


Doctor Who and it's affiliated images are property of the BBC. This is a hobby project made freely by fans, for fans.