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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
- Who stole my skills!?
File credits
Nexus Me Not Bethesda this time....-.-
Donation Points system
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Changelogs
Version 0.3.3
- added missing global to mcm menu check
- added new function to allow getting XP over time in workshop mode
- updated wrong mcm version number
Version 0.3.2
- added missing false return of menu check function
- added none check for player in timer event, because it would return none(wtf bethesda!?)
Version 0.3.1
- experience multiplier is now taking inventory weight into account and adding a small multiplier with higher inventory weight, so if you carry max amount you will get x2 experience
- when in Power Armor you will no longer gain experience for jumping, running, and sprinting(has mcm option)
Version 0.3
- fixed athletics experience gain when inside workbench or dialogue menu
- added full fledged MCM config menu to customize thresholds, experience gain, timer interval, and verbosity
Version 0.2
- fixed gaining exp when sitting or inside menus
Version 0.1.1
- fixed experience gain running wild on high levels(>10)
Version 0.1
- initial release
Additional Skill Pool
Adds additional ways to increase your experience via jumping, running, sprinting, and quantity of conversations.
What this?
A Mod to give you more options to increase your experience. It is an actual partial "port" from my Skyrim Improved Overhaul which had many more options to improve your skills, by, for example, swimming, suffering from diseases, and using diverse classes of magic and weapons etc. There is a full fledged MCM config menu to allow you to configure the frequency and quantity of experience gain. There's also an option to turn off any additional experience gain, based on athletics, when inside power armor.
How to Install?
By choice of your favorite mod organizer. F4SE is needed since version 0.3!
What, in short, exactly increases our XP?
Swimming, running, sprinting, jumping, time spend in dialogue, time spend in workshop mode
How fast do we gain experience?
Dialogue exp checks for closing the dialogue menu(aka have to had any conversation 1/100 = 25exp). Jumping(1/250 = 25exp), running(0.0005/18 = 30exp) and sprinting(0.001/5 = 35exp) is set on timer, which checks every second and will increment the corresponding counter by the numbers stated inb4. This means you gain stated experience points once every 100th time closing dialogue, once every 250th jump key press, once every ~1 hour for running, and once every ~15 minutes for sprinting.
Will it influence performance?
In my SSE mod the timer was checking every 0.5 seconds. So having it set to 1.0 in FO4, it ran of course without creating any reasons to complain. But that might very well be because I am having a somewhat beast of a computer for 2020 standards(10700k, RTX3070, 32GB G.Skill [email protected], Evo970 M.2 SSD). Your experience might differ.