About this mod
Final released one of my biggest projects to date. Includes zombies from RE 2 Remake, Umbrella Chronicles, Racoon City, and the original RE 1 Remake. This is no April Fools joke...
- Requirements
- Permissions and credits
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Translations
- Russian
- Portuguese
- Mandarin
- Changelogs

Credits to Ethnet for the awesome showcase
Check out HappoMatka's texture tweaks! They fix a lot of issues with them

FallEvil: My Business are B.O.Ws themselves. A one-man journey in opening up the Commonwealth to the Pandora's Box that are the creatures from the world of Resident Evil.
Long overdue, I present to you the Mega Zombie Pack.
Zombies will now replace the boring potatoes known as Feral Ghouls. This is a purely aesthetic change which will not impact gameplay, but there is also a special behavior plugin that will help make the newly glowed-up zombies act their part better.
Currently, this mod features the following:
- Fully Replaces Ferals, including a special skin for Glowing Ones
- Custom sounds that include death, pain, idle, alerted, and attack groans. Optional
- Aimable and maimable (VATS compatible and dismemberable, I'm proud of myself of this one...)

Body dismemberment ain't perfect by any means, but making it so would take a literal eternity. Can be disabled in the installer.
== Compatibility ==
- Works with all other FallEvil mods. Imagine if it didn't
- Fully functioning with FGEP, ferals from that mod just might not fit in well with these ones. If you're sad about this, look at the roadmap below
- Completely compatible with Zombie Walkers or other Feral Overhauls, as long as my own behavior module is not being used
Addendum 4/2/2022: I've noticed users reporting that my skins don't apply over Zombie Walkers, a patch is under developement.
- Not compatible with More Feral ghouls, for obvious reasons.


Necrosis, particularly of the brain, occurs in such significance that Zombies can and have been mistaken for dead. Brain damage is extreme in the neocortex, which is responsible for higher-order brain functions. As a result, sensory perception, cognition, motor skills, spatial reasoning, and language are either greatly limited or totally absent. Without human reasoning, Zombies rely entirely on basal urges and will aimlessly wander in search of food. The mind is not entirely gone, however, as Zombies are thought to have a fixation with wandering around buildings they frequented before infection. Grabbed from the RE Wiki
Just like Ferals, amirite?

Manager de mods. Any that work with FOMOD installers should do.
Uninstallation:
Drag the ESP and the BA2 to your recycle bin, or use the feature on your mod manager.

- Body dismemberment is still a WIP, but hey, it works.
- Some zombies will spawn with goofy looking face values

MZP Roadmap

As of 9/22/22 - Female Variations are complete
Please Endorse the mod if you like it! Helps it get out there.

Capcom Video/Mod usage Policy
Tools Used: Leveled List Injection Toolbox by a_blind_man, xEdit by Elminster and their team, Blender, XnaLara, Outfit studio by Ousnius, Nifskope by jonwd7, Material Editor and finally Todd's gloriously finicky Creation Kit and tools.
Screenshots were captured by me, using EvTitals RE military pack.

ALSO MASAMUNE KUN SEASON 2 LETS GOOO

If you feel generous, buy us a Ko-fi! :]
