Fallout 4
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aacaliber

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aacaliber

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About this mod

Goal of this mod is to create a spiritual recreation of the R91 Assault Rifle from Fallout 3 and Fallout NV, while also providing an alternative weapon to the vanilla Combat Rifle.

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This mod adds a spiritual recreation of the R91 Assault Rifle from Fallout 3 and Fallout NV as a replacement for the vanilla Combat Rifle.
I wanted to recreate the F3 Assault Rifle as well as the feel of the balance within the older games. In the base game, the Combat Rifle somewhat already serves this purpose (as I found when I modded the vanilla CR to shoot 5.56 rounds), but I felt it was never as enjoyable as the Assault Rifle from F3.

In detail, what this mod does is:
1) Replace the assets of the Combat Rifle with custom made ones resembling the R91 Assault Rifle
2) Utilizes the same Leveled Lists as the Combat Rifle
2) Rechambers the weapon/ammo spawns to 5.56 ammunition
3) Slightly increases the base weapon's damage values to accommodate using a rarer ammunition
Vanilla Combat Rifle base damage: 33
R91 Assault Rifle base damage: 35 

Any constructive feedback or suggestions about how I could improve my mod would be highly appreciated!

WIP

As a WIP, I do not consider this mod finished, there's still plenty I want to do! As the mod stands, it is perfectly functional and should be 100% playable.
Caveats are: the reload animations don't line up perfectly (using the Handmade Assault Rifle anims as a placeholder) and the gun is currently using the Combat Rifle firing sounds.

This being said, I have animation's almost completed, but I have an issue that I have not found a solution for. If anyone knowledgeable in animations is able to help me solve my issue, I would greatly appreciate it!

Things to do:
  • Standalone version
  • Visual difference between weapon mods
  • Paintjobs!
  • Animation
  • Firing sounds