Fallout 4

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Blackieees

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Blackieees

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About this mod

This is a small build keeping the item count down low.

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Permissions and credits
This build is a bit different than my previous builds in that I left out the loose junk, armor and weapon deco, it's workshop deco only. I also noticed after creating the json file that I forgot to place some chairs around a couple of tables inside of the screened in area overlooking the water. 

It comes with lvl II vendor stalls Med, Bar and Trade along with all crafting benches.  I also slipped chairs into the metal toilets so that settlers at times will sit on the toilets. 

This settlement comes with a siren gate closing system but unfortunately Transfer Settlement Blueprint doesn't know how to wire snap on the logic gates thus once the transfer is complete the gates will be closed and non functional so to fix this, the logic gates will have to be unsnapped and stored in the workshop and then replaced back to their original position and then rewired, so once after you've ported away and returned then make the changes. Please take note on how to wire them back by viewing the pictures and or viewing the video below, if you try to re-snap without first storing in the workshop it will cause a  CTD. If it becomes a problem you can just omit the logic gates by leaving them in the workshop and replacing the electric gates with manual closing gates. If any questions please ask. 

Logic gates used 
  • NAND Gate

Logic gate wiring instructions
  • Connect Power to Siren
  • Connect Siren to “NAND Logic Gate” positive side 
  • Connect Power to “NAND Logic Gate” positive side
  • Connect negative side of “NAND Logic Gate” to Master Switch

Scrap and store
I don't use scrap everything so be mindful of what our scrap if you use SE
Store all crafting stations

This settlement comes equipped with
  • 17 beds
  • 103 Defense
  • 100 Power
  • 43 Water
  • 1426 item download

Importing the blueprint 
  • Enable ‘Import original items (not built by the Player)
  • Enable 'Import DLC items 
  • Enable Nuke marker based items'. (I choose this option as I feel it gives a safe and successful Import and Export).
  • Enable 'Import wired power connections
  • Enable 'Restore snapped power connections
  • Please be sure to read thoroughly the import  Success instructions on the Transfer Settlement Blueprint  site located in descriptions and the post section as a sticky.

I added a youtube video for a walk through.


My other Settlement Blueprints

Finch Farm
County Crossing
Abernathy Farm
The Castle
Starlight Drive-in Remodeled 

Oberland Station
Taffington Boathouse
Outpost Zimonja
Hangman's Ally
Nordhagen Beach
Somerville Place
Starlight Drive-in
Greentop Vanilla Blueprint
Sun Shine Tidings 
Red Rocket
Sanctuary
Murkwater


Credit goes to CDante for making this possible

I'd like to point out another fantastic builder  FiddleFlap checkout his builds