About this mod
A group of scavers from The Pitt encounter a Rogue Military group known only as Pillar; Their intentions are unknown but they're up to something sinister. Test your grit against 4 skill worthy boss fights around the commonwealth and end the Pillar Agency's plot!
- Requirements
- Permissions and credits
- Donations
This mod will not function correctly or at all without the MW Krueger mod linked in the requirement section.
Note: You should place MW Krueger ESP above Pillar's 6 ESP as Krueger ESP is a master file for Pillar's 6 ESP.
Made with Creation Kit
Cleaned with xEdit.
Tested with a 250 plugin Load Order.
-Requirements-
MW Krueger - Mod Linked Here (Click me)
[Description]
You'll find a note inside Vault 111 associated with scavers from The Pitt out in Pittsburgh. Everything was going to be fine until they encountered a bit of a setback when they bumped into an odd ghoul named Novo The Mad! He works for the Pillar Agency, but what is the Pillar Agency? That will start your journey. This is an unmarked quest meant for you to follow a string of notes to test your grit against enemies from the unknown!
[Mod Purpose]
The goals of this mod are;
1) Add the Krueger armor into the game in a natural way
2) Add a few rather difficult boss fights for you to test yourself
3) Tell a story :)
[Difference between Versions?]
A newer version of this mod will only be added if i forgot something or if there's a heavy damand to fix an issue.
[Is it safe for mid playthrough?]
Ya you'll be fine. Just wait in an uneffected cell for 72 hours to reset all world cells.
[Is it safe to upgrade?]
If you're upgrading from an older version of Pillar's 6 to a newer version mid-playthrough you'll break the mod i assume.
[Mod Conflicts?]
This mod requires NPCs to be placed into a few rarely-visited cells and Vault 111 interior/exterior.
Using Vault 111 as an example; mods like this and this and this are totally ok but mods like this or this will break the NPC placement.
[Load Order Help]
As long as Pillar's 6 ESP is placed below MW Krueger's ESP, you're good.
[Version History]
March 12th 2022 - File has been uploaded to the Nexus
[READ THIS]
Know the following things;
1) Changes the stats of the Krueger armor to better fit survival based playthroughs and fit the rank of the NPC wearing them. Meaning the 3 armor's stats are now representative of Early Game, Mid game, and Late game. You won't be able to kill the Mid Game NPCs if you're low level unless you work your ass off, etc. but getting that midgame armor is going to be dope and prepare you for the later fights. I spent like 3 days tweaking these armor/outfit stats to represent Vanilla early mid and late game stats while also taking into account there are modded armors/outfits that go above the vanilla values.
2) These armors/outfits can be crafted at lvl 1 from the chembench because thats what the original author has added in his mod and i can't change that.
3) Just don't craft the items at chembench if you want the best experience of obtaining them yourself.
4) All info that may spoil your experience OR help you upon being stuck will be in the Spoiler.txt provided in the mod download.
VIDEO CONTAINS SPOILERS!!!