Fallout 4

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Created by

BenRierimanu

Uploaded by

BenRierimanu

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Safe to use

About this mod

Previsibines patch for Vault 120, which should improve FPS in the original mod's interior cells.

Obsolete with 1.1's release.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
[ PRP-Stable | PRP-Unstable | PRP-SS2 | PRP-Vault120 | PRP-XB1 ]

Hehe, see what I did there with the title?

The mod is obsolete with ver 1.1 of the original.

This mod should improve frame rates in the interiors of the Vault 120 mod, and is intended to be used with version 1.0 of their mod. This mod will automatically become obsolete in a future version of their mod when they start providing their own. This was created as an interim patch to be used until that happens successfully. This mod's version corresponds to the PPF.esm version used in building it.

Unlike most PRP patches, support for this will be minimal.

Load order:

...
PRP.esp
0_Vault120.esp
PRP-Vault120.esp
...

Known issues:
- Can't scrap certain things. This is intentional and an artifact of the previsibines system. The original mod developer needs to either add scrap recipes or tag objects accordingly to make them scrappable in certain mod orders. If you want to be able to scrap more than the vanilla game allows, don't install this patch. Corrected as of 0.59.1, provided you download the alternate version of the patch.
- Certain interiors don't treat water correctly like it should be ingame. Not sure, but this might be due to the lack of "Has Water" that has odd effects after previs generation, I've observed this in making the SS2 PRP patch. The MA needs to fix this, it's out of my area of expertise. Corrected as of 0.59.1