Thank you so much for this, this has bugged me ever since I started playing Fallout 4! I use 3rd person to check if I'm wearing the right equipment set, it was so jarring and laggy before this! I changed to fMouseWheelZoomSpeed=30.0000 as it seemed to allow me to zoom right out quicker.
This is wonderful, makes playing in both perspectives less painful and more possible (I love playing in third, but also love using iron sights on guns in first) Thanks for posting this!
This isnt a mod as it is. Its against nexus rules to start file pages with no files. There is possibly a way to make this mod really shine though. In Skyrim there was a thing called ini fragments which can automatically apply ini settings as overrides using an empty plugin. Not bashing your mod I just want to help make it better :smile:
This is the process. Create an empty esp file named something like "InstantPerspective.esp" along with a new ini file with the same name "InstantPerspective.ini". Then you add your ini overrides to this new ini and add both the esp and ini in the data folder. In skyrim the ini settings are applied automatically when the empty plugin is activated.
I don't really like cluttering my load order with garbage empty esp's (it's already long enough as it is) when a simple fallout.ini or falloutprefs.ini edit is all it takes. Your approach complicates a simple process needlessly. Further, mod is short for modification, and by definition, an .ini file edit is a modification.
I never said INI edits are not modifications. Im saying this nexus page has no mod because there are no downloadable files.
Every file page is REQUIRED to have a downloadable file on NexusMods or it will be removed by moderators. So if the author is going to upload a dummy file that does nothing on its own why not just add a functional file that works with NMM for next to zero effort? Leave the suggested ini setting on the description for folks who prefer manual edits and everyone (me mostly) is happy.
Also my approach is not needlessly complicated. The ini fragments have additional benefits over manual edits such as being immune to Steam revalidation, launcher resets, and a hands free fool proof deployment. Though I see your points too. My approach has the downside of taking up an additional plugin slot causing some plugin clutter if lots of mods start using this technique for INI only edits (they are very easy to merge though).
Because you still end up with .esp and .ini bloat doing it the way you suggested. Far simpler to just cut and paste into fallout.ini (in this case). Almost everyone should know how to open a text-based file and cut-paste into it. And your "legalism" is satisfied if the mod author puts up a zipped text file (as I pointed out separately to the author).
From a purist standpoint, doing the modification the .esp way also makes conflict detection and merging mods harder in xEdit (FO4Edit), as the .ini file data is not directly visible and thus the chance of mod conflict increases if two .ini files change the same settings.
Hey csb. I made a reddit post to continue this disscussion on INI fragments if you would like to join in. Heres the thread https://www.reddit.com/r/FalloutMods/comments/3wsd6r/fo4_ini_fragments/
Unfortunately there is no file to download, so this cannot be endorsed. Though you could upload a zip file containing camera.txt containing: [Camera] fMouseWheelZoomSpeed=60.0000 f1st3rdSwitchDelay=0.9500
Just a suggestion if you want endorsements :-) and to satisfy nitpickers and their "no file" snits.
26 comments
Downloading just so I can endorse ;).
Thanks for posting this!
This is the process. Create an empty esp file named something like "InstantPerspective.esp" along with a new ini file with the same name "InstantPerspective.ini". Then you add your ini overrides to this new ini and add both the esp and ini in the data folder. In skyrim the ini settings are applied automatically when the empty plugin is activated.
Contents of "InstantPerspective.ini"
Every file page is REQUIRED to have a downloadable file on NexusMods or it will be removed by moderators. So if the author is going to upload a dummy file that does nothing on its own why not just add a functional file that works with NMM for next to zero effort? Leave the suggested ini setting on the description for folks who prefer manual edits and everyone (me mostly) is happy.
Also my approach is not needlessly complicated. The ini fragments have additional benefits over manual edits such as being immune to Steam revalidation, launcher resets, and a hands free fool proof deployment. Though I see your points too. My approach has the downside of taking up an additional plugin slot causing some plugin clutter if lots of mods start using this technique for INI only edits (they are very easy to merge though).
From a purist standpoint, doing the modification the .esp way also makes conflict detection and merging mods harder in xEdit (FO4Edit), as the .ini file data is not directly visible and thus the chance of mod conflict increases if two .ini files change the same settings.
But you are free to do it your way.
Heres the thread https://www.reddit.com/r/FalloutMods/comments/3wsd6r/fo4_ini_fragments/
As currently it is required to enter them manually on each startup.
http://fallout.wikia.com/wiki/Gamebryo_game_settings
[Camera]
fMouseWheelZoomSpeed=60.0000
f1st3rdSwitchDelay=0.9500
Just a suggestion if you want endorsements :-) and to satisfy nitpickers and their "no file" snits.
/sarcasm damnit people can't you have a little faith? lets all smile and be happy now
[Camera]
fMouseWheelZoomSpeed=60.0000
f1st3rdSwitchDelay=0.9500