About this mod
This mod makes Fallout 4 power armor lore friendly again.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mod is for everyone that has noticed the lore mistakes in fallout 4 power armor.
for example T-60 being stronger than T-51.
This mod fixes this and more.
Starting a new game is not needed but is recommended
This mod should work with any PA paint mods for (T-45/T-51/T60/Tesla T-60/X-01) that do not spawn on npc's
if base DR/ER/RR is normal and not modified try to fix this by placing this mod at the bottom of the loadorder.
Current features
Planned changes
*First In First Out
My other mods
I also want to keep a list of people who help me fix any issues by reporting them or even helping solve them.
Bug reporters
DR/ER/RR
Repair cost
Health (combined total)
Modified material mods
Modified material perk requirements
Patch for Some Assembly Required
all DR/ER/RR and Health of my mod have been kept with this patch
for example T-60 being stronger than T-51.
This mod fixes this and more.
Starting a new game is not needed but is recommended
This mod should work with any PA paint mods for (T-45/T-51/T60/Tesla T-60/X-01) that do not spawn on npc's
if base DR/ER/RR is normal and not modified try to fix this by placing this mod at the bottom of the loadorder.
Current features
- Every set of power armor has its own set of advantages and disadvantages
- Material and Paint are now different and all PA pieces can have both
- Damage reduction is increased from 5 to 7% per piece to negate the lower DR/ER
- NPC's now also have acces to the damage reduction
- EMP and Thermal material on X-01 now have unique effects (energy damage reduction and immunity to being set on fire)
- Health of PA pieces has increased significantly, but so has the repair cost
- Exact DR/ER/RR, Repair costs and material changes are visible below
Planned changes
- low charge fusion core used first (now it uses the FIFO* method)
*First In First Out
My other mods
I also want to keep a list of people who help me fix any issues by reporting them or even helping solve them.
Bug reporters
DR/ER/RR
Repair cost
Health (combined total)
Modified material mods
Modified material perk requirements
Patch for Some Assembly Required
all DR/ER/RR and Health of my mod have been kept with this patch