Fallout 4
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Noah Huls

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noahhuls

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About this mod

This mod makes Fallout 4 power armor lore friendly again.

Requirements
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Changelogs
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This mod is for everyone that has noticed the lore mistakes in fallout 4 power armor. 
for example T-60 being stronger than T-51.

This mod fixes this and more.


Starting a new game is not needed but is recommended
This mod should work with any PA paint mods for (T-45/T-51/T60/Tesla T-60/X-01) that do not spawn on npc's

if base DR/ER/RR is normal and not modified try to fix this by placing this mod at the bottom of the loadorder.


Current features
  • Every set of power armor has its own set of advantages and disadvantages 
  • Material and Paint are now different and all PA pieces can have both
  • Damage reduction is increased from 5 to 7% per piece to negate the lower DR/ER
  • NPC's now also have acces to the damage reduction
  • EMP and Thermal material on X-01 now have unique effects (energy damage reduction and immunity to being set on fire)
  • Health of PA pieces has increased significantly, but so has the repair cost
  • Exact DR/ER/RR, Repair costs and material changes are visible below


Planned changes 
  • low charge fusion core used first (now it uses the FIFO* method) 

*First In First Out

My other mods


I also want to keep a list of people who help me fix any issues by reporting them or even helping solve them.

Bug reporters



DR/ER/RR


Repair cost


Health (combined total)


Modified material mods


Modified material perk requirements



Patch for Some Assembly Required

all DR/ER/RR and Health of my mod have been kept with this patch