About this mod
The mod adds in a arm fatigue mechanic. When aiming down sights the player's arm endurance will drain, forcing the player to go into a low ready.
- Requirements
- Permissions and credits
- Donations
Version 2 is now completely free of F4SE dependencies. So I don't need to maintain two versions. New features.Aim fatigue is now independent of AP stat and strength stat. Aim Fatigue is now its own actor variable/"Health pool", and does not drain AP. Being in PA does not drain your aim fatigue pool. Progression mode - On by default but can be turned off via holotape. The more times you ADS, or reload, the better your character gets, faster they get at it. When starting out ADS speed and Reload speeds are noticeably slower then Vanilla speeds. As you rank up ADS and reloads speeds get closer to vanilla speed, and eventually slightly fast then vanilla speeds.*** limitations *** you can only have one instance/form of the gun in your inventory. Carrying more then 1 will cause this system not to update, when you level up, this is similar to ECO, where you can swap from semi auto to full auto on the fly, those systems won't work if you have more then 1 instance in your inventory.ADS depth of field effects. When ADS'ing a quick screen filter play to simulate eye focus and sight alignment, this gets faster as you level up. - you must have depth of field turned on in your settings/ENB for it to work. No running while reloading, turned on by default, can be turned off in the holotape. You can't jump around and run around like fo4 is COD while reloading a weapon. "Weight detection" - based on the keywords attached to the gun, your AF pool will deplete at different rates, 1 handed pistols deplete at a slower rate, 2 handed rifles and assault rifles, fast being "heavy weapons". - being in PA stops all drain. Adds in a shake and FX when shooting a gun
Cover art by by KingJeremy.