Fallout 4

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Created by

Brooklyn Taylor

Uploaded by

KbeeAPB

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About this mod

This is long awaited merge of FallEvil from Arroganz. This combines all FallEvil ediitons into one simple package.

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This is long awaited merge of FallEvil from Arroganz. This combines all FallEvil editions into one simple package. 



FallEvil: My Buisness is B.O.Ws themselves. A one-man journey in opening up the Commonwealth to the Pandora's Box that are the creatures from the world of Resident Evil.




Zombie Dogs : BIO



Zombie Dogs were created through accidental exposure to the T-Virus as a result of a viral outbreak. The Zombie Dogs seen in Resident Evil were police dogs that ate contaminated dog food and became zombies. 

Zombie Dogs: Common infected canines that will spawn with mongrels. Have high speed and damage, but are prone to headshots

Zombie Hyenas: Similar spawning to Zombie Dogs, but have less health. More aggressive and prone to retreat when injured

Cerberus: Horrific enemy that challenges the player by using its gaping mouth to apply heavy stagger and bleed. Slow and prone to being crippled in the legs.


PaleHead : BIO





A variety of a humanoid mutant exposed to a specific strain of the Bio Organic Weapon virus. They have very low intelligence and their bodies are covered in decaying, white covered fibrous-flesh, hence their name. Their mutations, however, make them anything but lame, as they gain powerful regenerative capabilities. While they lack eyes, it doesn't hinder their sense to find prey.

They are weak to weapons that deal large amounts of contact damage (mininukes and grenades), as well as weapons that can equalize or overtake their regenerative abilities (flamethrowers, other D.O.T weaponry). Goodluck trying to kill one with a normal Pipe weapon.

Variations:
- Regular Palehead: Spawns at level 1, at a much higher level than the player. Slow, hits for medium damage, and has high health and absorption.

- Savage Palehead: Spawns at level 35, much stronger than a normal Palehead in every way and is much faster and more aggressive. However, as they have less health, they can regenerate much more efficiently.


Hunter Beta : BIO




A humanoid-reptile hybrid made as an improvement to its predecessor. It sports a disproportionate left arm which can easily rip and tear through prey. It's hard shell provides ample protection from most forms of damage, save energy weaponry. This has actual gameplay impact.


Licker - BIO




Mutant humans that have undergone mutations that have turned them into incredible hunters, with distinctly grotesque features. They are extremely sensitive to sound and posses perfect attributes for killing anything swiftly; these abominations should not to be taken lightly.

In-game, you can expect quite the challenge when you occasionally encounter one. They use strong claw attacks to wipe out their prey, causing moderate stagger and heavy bleeding. Currently, it is possible to run into them in-place of Radscorpions and Feral Ghouls. They are a part of the feral ghoul faction, as they fit the best there and I saw no need to make a custom faction (unless requested). They can also be found early-game for those unfortunate enough to run into them (hint: both in Concord).



Arroganz - For FallEvil Mods and all work he does for FallEvil Series
Arroganz's Profile

Solarium - For  FallEvil - Quantum Hunter 

Solarium's Profile

Be sure endorse their mods, and I hope yall enjoy merge :)