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Nexusclod

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  1. nexusclod
    nexusclod
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    A small announcement:  I've decided to break off this optional mod into its own page.  I have reposted this under its own heading, simply to make it easier to search for.  Also I have figured out the issues with Ironside's hat as well, it is included in the new mod.  The optional mod has been removed from this mod.
    Thanks, glad I could help a little.    

    Edit: The new mod is up Robot Hat Automatron Fix
    Another Edit:  Created a new mod that corrects Companions Initiating Dialogue Companion Comment and Dialogue Patch?
    This is like the CurieSTFU patch in the optional files section, but works with all companions that have this bug.
  2. ThePrinceOfHell
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    For the name why not "Leggsworth"? Keeps both the vanilla scheme and this one. Could be an option
    1. nexusclod
      nexusclod
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      While that could be an option, and one I kinda like, "Leggy Coddy" was specifically chosen by an interesting Irishman doing a twitch playthrough.
      https://www.twitch.tv/mattophobia  
    2. ThePrinceOfHell
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      Oh matt said it. I get where it came from now
  3. arizonapradana
    arizonapradana
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    leggy coddy
    1. nexusclod
      nexusclod
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      Always
  4. boomdaddymaxwell
    boomdaddymaxwell
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    What does the glowing one patch actually patch?
    1. nexusclod
      nexusclod
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      It is for a set of playable ghoul mods.  Just scrolling through the mod request forum:
      nexus link
    2. boomdaddymaxwell
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      I'm curious what the mod you made actually does
    3. nexusclod
      nexusclod
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      Let me re-link the post with one that actually works: Forum Post 
      Basically makes the player character emit radiation and adds a craftable consumable to trigger a glowing-one radiation burst.  Tried to make the radiation trigger reusable, but that would've required creating a script to re-add the trigger to a player's inventory.  More time than I wanted to put into the mod. 
    4. boomdaddymaxwell
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      Oh wow that's an awesome patch! Thank you for explaining it a little further to me
    5. nexusclod
      nexusclod
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      No problem.
  5. ImmortalAbsol
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    Does the hat file work on its own?
    There's a nurse hat for Miss Nannys I haven't been able to use because of it.

    I wish we had all the parts from 76, like we got the 3/NV stuff.
    1. nexusclod
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      No, this (hat) mod specifically alters an Armor Effect that only applies to the Bowler and Triggerman Bowler hats, allowing them to be equipped on Automatron-modified Codsworth.  Which hat specifically are you asking about?  Let me know and I can take a look.
    2. BlazeStryker
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      I suspect it can be found (until you shoot them) on the Nurse Handy/Nanny instances hijacked by Sinjin's crew at Milton General, just north of Shaw High School. (If not, it damn well should be)
    3. ImmortalAbsol
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      I don't think it's integrated unfortunately Blaze.
      Last time I tried I couldn't get Curie to wear it, I didn't think to try Codsworth.
  6. BlazeStryker
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    I thank you for the optional file, we've needed it for some time.

    As for why I have long since put legs on Codsworth using the Robot Workbench; Hoverbots (Nannies, Handys, Gutsies) do not stealth. At all. With legs, they do.
    1. nexusclod
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      Not a problem, it was actually kind of simple once I figured it out.  When you assign any leg it changes that robot to the legs race.  Makes sense as it uses that movement model.  I just added more races to the armor effect.  I made this quickly during a livestream, so it might look funny on anything but a Mr. Handy, fyi.  Didn't do a lot of testing.  If there's any issues let me know and I'll take a look at it. 
    2. BlazeStryker
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      Should certainly work for Sentry heads. Don't forget the U.S.S. Constitution. Hmmm. That hat, too?
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      "I don't know what disturbs me more; that there's a boat in that building or that there's still a boat in that building."--Nick Valentine.
    3. nexusclod
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      Short answer: kind of but not really.
      Long answer: Ironsides's hat cannot be equipped on Mr. Handys, Assaultrons, and Robobrains (leg options).  I have no idea why.  When equipped on Sentry Bots and Protectrons, the hat floats above a central point of the torso and does not move with the head.  I went and checked and indeed, the behavior is the same on Ironsides.  If you go to the USS Constitution and watch him move, the hat just floats above a central point.  So, I can make it so Ironside's hat can be equipped on Automatron edited robots with Protectron and Sentry Bot legs, but it looks bad.  With the Protectron legs, the hat floats a foot above the head, with the Sentry Bot legs it is in the correct position, but does not move with the model.

      Edit: Operator error on the Ironsides hat behavior.
    4. boomdaddymaxwell
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      Is this the case with the bowler hat and the various races or just hats like ironsides?
    5. nexusclod
      nexusclod
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      Just the Ironsides hat floats.  The bowler on Codsworth stays where it is supposed to.  Doesn't work on created Automatron robots, even ones you turn into Mr Handys.  If you alter Codsworth's legs, his arms disappear and the torso model stays the same.  If you alter a created Mr Handy robot, the torso changes size and retains two arms.  I haven't quite given up on making this work with other robots, but I haven't found a solution yet. 
    6. nexusclod
      nexusclod
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      I figured out where I was going wrong and have now got the Ironside's hat to work.  Doesn't float.  It will be included in the new fix I will post elsewhere.  See sticky post.
    7. BlazeStryker
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      Totally adorable. swapping to the expanded fix. As far as I am concerned, this is QoL, or as close as robots get to it.
  7. boomdaddymaxwell
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    We truly have been needing a mod to fix the hat issue, the moment you put a vanilla bot in the robot workbench they can never wear a hat again. I'm totally downloading this and I'm gonna test it on some of the various robot heads! Thank you so much for this
    1. nexusclod
      nexusclod
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      Am updating at this very moment, I forgot to add assaultron legs.  Make sure you grab 1.1.