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JB

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JBianculli

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Horizon-ized all crafting. Radio Hijacking works

Hz 1.9.4 updated

Also a patch for SKK Hack Protectrons as Settlers

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Makes it make more sense with Horizon. 

The generator crafting needed to be balanced. Removed the Invisible Robot Workbench. Modified Robot Workbench build requirements  

Long distance robot hacking (Radio Hijacking perk) now works. I find it competes with the "Scan" mod that is put on eyewear so you'll have to remove that if you want this to work. 
Also thinking to add more requirements for it to work as it is a bit powerful.  As per Horizon, you can not be in battle for the Robot Hacking to work and bumped up the Robot Expert requirement to level 3

*update - Updated Codsworth and Deezer to be modable as per Rebooted. Updated Robot Expert Perk so Rank 3 wording indicates radio hacking is now possible. Also de-leveled all 5 perks



*Horizon 1.9.4 update*

Further patched the workshop items better and put the functional items in their respective workshop menus. You will see "(A.R)" at the end of every item so you know it's coming from this mod. 

- Makeshift batteries in the 'generator' section
- Tech pods in the 'Happiness' section (let me know if these are working and giving happiness, I think you need a robot in the settlement for it to work, I haven't played with this yet)
- Power thru-wall connectors are in the Horizon power connectors area
- Resource Scanner Eye-bot is in the 'Resource - Misc' menu. You can use Engineer skill or wait till you get the schematics for it to unlock. There is no menu art so it will look invisible in the menu. 
- Makeshift Robot Workbench and the regular one are in the 'crafting' menu. The vanilla will unlock as per the quest and be in the special quest menu as well. 
- Made appropriate adjustments to build costs
- Decorations, walls, etc are still in the Automatron Rebooted workshop menu
- Added in our friends over at Grey Garden. Somehow that slipped through the cracks orginally.
- Professor Goodfeels is modded by Horizon in the Enhanced Settlements section and I'm keeping that balance the way it is. You can not mod him and he will not save you. He exists in his own world and is too traumatized to care about your needs. Let him be groovy.
- Grey Garden robots updated to 1.9.4 but I did keep them as counting towards robot settlers. ( Should I change this?)



SKK Hack Protectrons as Settlers

- Device crafting via tech workbench. Requires Engineering 40 and Hacking 40. 


My other mods: 


Horizon and PANPC (Hz 1.9)
Horizon and Children of Atom (1.9)
Horizon and Feral Ghouls (1.8 and 1.9)
Horizon, Wasteland Ballistics, (and Insult to Injury) subpatch
Horizon and Automatron Rebooted patch (V 1.8 and 1.9)
Horizon and A Forest patch (V1.8 and V1.9) 
Horizon and The Farmlands patch (1.8 and 1.9)
Horizon - Wasteland Machete patch (V 1.8 and 1.9)
Horizon - The Steampunk Revolver and Armor patch 
Horizon - Perk Switch - Demo Expert (V 1.8 and 1.9)
Horizon - Tactical Flashlight (V1.9)
Horizon - JSRS Sounds patches (V1.9)
Horizon - Uradium Rifle patch (V1.9) 
Horizon - Generic Radium Rifle (V1.9)



Institute EXO suit Default Footstep sound
JSRS - Weapons of Fate - Better Explosives - BE Redux patches
Feral Ghoul Disease Risk Removal
Brutal Death patches (also with Horizon)