Fallout 4
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The6thMessenger

Uploaded by

The6thMessenger

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About this mod

Make your gun a temperamental bitch...

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Meant as a Modder's Resource tool for simulating weapon unreliability by introducing random forced reloads to interrupt current engagement.

Features:

> Integrated to Vanilla Pipe Gun as an example
> Template ENCH and MGEF to make for a weapon
> Example ENCH and MGEF to apply out of the box

WARNING

> Jamming is meant to be intrusive and less fun, much like a chore.
> It is already integrated with Weapons Overhaul Redux

FORMULA:

Spoiler:  
Show
Jams if Random Number between 1 and IntegerRange is Less-Than JamChance

NetJamChance = BaseJamChance * (1 + ((ChancePerLuck / 100) * (ShotCount - Pity Shots)))

IntegerRange = (100 - (MinLuck * ChancePerLuck)) + (LuckInt * ChancePerLuck)


 > MinLuck - Minimum amount of Luck to push the chance back to x/100
 > ChancePerLuck - the amount of chance added per point of Luck. As opposed of simple x/100, it would be at (x/(100 + (ChancePerLuck * Luck))) e.g. 5 Luck with 5 Chance = 1/125. This means that the event is rarer. It also controls how much additional chance is added to the NetJamChance, that increases the chance of jamming when the weapon is used continuously.
 > PityShots - The amount of shots before the weapon is eligible to jam. This resets after jamming, or when switching weapons.

 * Note that the increasing jam-chance cannot be at 0 or a negative number.