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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces a variety of vanilla weapons with RayRory's Smith and Wesson M&P 2.0 weapon mod

Requirements
Permissions and credits
Changelogs
About
This mod replaces vanilla 10mm pistols, Deliverer pistols, or gamma guns with RayRory's Smith and Wesson M&P 2.0 weapon mod. All files are ESL-flagged ESP plugins

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named "M&P 2.0" and will follow instance naming conventions
  • All replaced weapons will spawn with the .40 S&W caliber modification and use vanilla 10mm ammunition
  • Replaced weapons will spawn with a random low-tier receiver
  • Replaced weapons will spawn with a random grip
  • Replaced weapons will spawn with a random magazine
  • Replaced weapons may spawn with a random muzzle attachment
  • Replaced weapons may spawn with a random lower rail attachment
  • Common replaced weapons drops will spawn with the default 4", 4.25", and 5" barrels
  • Rare replaced weapon drops will spawn with the red dot attachment plate barrels in 4", 4.25", and 5"
  • Common replaced weapon drops will spawn with the default sights
  • Rare replaced weapon drops will spawn with red dot optics or no red dot with a rear sight

Compatibility
- This mod is compatible with mods that replace Deliverer animations, such as Deliverer Animation Replacer Pack by WarfightersWorkshop and Fiddler's Deliverer Animation Replacer by FiddlerGreen

Installation
1. Dowload and install: Smith and Wesson M&P 2.0 by RayRory:  https://www.nexusmods.com/fallout4/mods/44071

2. Make sure the both the ESL and ESP files for that mod are activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want in the installer and click finish

4. Done


Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether

3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon


Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.


Mods Used
(Required) Smith and Wesson M&P 2.0 by RayRory: https://www.nexusmods.com/fallout4/mods/44071 
(Not required, highly recommended) Deliverer Animation Replacer Pack by WarfightersWorkshop - https://www.nexusmods.com/fallout4/mods/46568
(Not required, highly recommended) Fiddler's Deliverer Animation Replacer by FiddlerGreen - https://www.nexusmods.com/fallout4/mods/27609


Credits
All credits and thanks goes to the people involved with making the Smith and Wesson M&P 2.0 weapon mod. Below is the list of credits taken from the original weapon mod page:
 
RayRory - Implementation and Sounds
Martino - Model and Textures
Flame | FlameSupernova#5532 - Mod Tester
Cortlong50 - Mod Improvements
Wardaddy - Animation (not included)
Umbra Lunaris and Sionna - Special Thanks