Fallout 4
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Redawt

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18 comments

  1. Trapclap3f
    Trapclap3f
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    hi i was wondering if i should download the older 1.2 version of MM because thats what this patch is based on. thanks for this patch and your frost guide btw your doing some great work 
    1. Redawt
      Redawt
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      Thank you :D

      Yes, you need the old version.
    2. Trapclap3f
      Trapclap3f
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      cool! thanks once again for the patch
  2. Darthfreeman
    Darthfreeman
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    Pretty neat, but why disable the Wanamingos? They're a pre-war-semi-post war lab grown weapon like the deathclaws.
    1. Redawt
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      You can reable them again in xEdit if you want.
      I found them hard to balance for Frost, and there is no in-game lore or indication that government labs for FEV creatures existed in the Commonwealth.
  3. BloodyWarden
    BloodyWarden
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    Gave it a check in xEdit to see if it might somehow conflict with any of my own background tweaks, and I ran into Del20_LCharDynamicRare. Looks like that list may not be finished yet; everything in it hasn't been Unleveled in line with Frost just yet, and looks like the Hellcats (Bobcats) are still there, so they'll probably still pop in from time to time depending on how Menagerie's Rare Spawn system really works. Not sure if it's intentional or if that matters in practice, but I'll be sure to keep an eye out for that.

    Looking forward to trying this out.
    1. Redawt
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      This frost patch for MM currently only works for an older version of MM, as it was not yet updated for the newest ones.
      So it might be due to this fact.
      Did you also check if Del20_LCharDynamicRare and BobCats are really referenced in non-disabled spawns? I disabled a lot of MM's spawns, that might be the reason why I did not unlevel this.
  4. Blightsmen25
    Blightsmen25
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    Got a slight question, will there be patches for mods like The Forest and The Marshland as they can also use mutant menagerie for animal spawns?
    1. Redawt
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      It wouldn't make sense for the Marshland, as the MM patch for The Marshland mostly adds creatures that are not lore friendly for frost.

      Do not use the patches that add MM creatures to The Forest and The Marshlands until I or someone else patch them for FROST. If you still want to use them, you will encounter several problems from a balancing perspective, mostly that all creatures one-shot you and that they basically can't be killed.
  5. This mod simply doesn't work. After turning off all my other mods and only leaving a handful including this one and it still doesn't work. 
    1. Redawt
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      I am pretty sure that you messed up your load order/mod setup somehow.
      Can you explain what you mean with "simply doesn't work" and post your load order here? I might be able to say what is wrong here.
    2. .
    3. Mutant menagerie.esm
      Frost.esp
      FrostNukaWorld.esp
      NuclearWinter.esp
      NW_ALLDLC.esp
      NW_Clothing.esp
      NW_vividweathers.esp
      afrostmod.esp
      Lootable_cars_misc_stable.esp
      FP_Patch_Mauser.esp
      GasMasksofthewasteland.esp
      gasmaskfrost.esp
      campsite-nuclear winter.esp
    4. Never mind ... already found the conflict.... and sorry if i came off rude in reddit... 

      been having a rough time... 

      Thanks for your work above all else...



    5. Redawt
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      No problem. Btw, your current frost setup is....not good. Please use the frost guides to make a proper frost setup. You can find them in the first pinned message on the frost nexuspage.

      Your current setup will have big problems with fps drops, crashes and bugs. You are missing stuff like the frost cell fixes mods, and the unofficial updates.

      You can join the FROST Discord, we have an example load order there.
  6. LukeCastellan
    LukeCastellan
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    Redawt is hunting...
    1. Redawt
      Redawt
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      "Redawt is never sleeping" would fit better xD
    2. LukeCastellan
      LukeCastellan
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      Yes but it has to be thematic to the mod