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Changelogs
Version 0.2
Changed weight thresholds
changed script to queue up the recalculation for when user exits inventory to stop the recalculations stacking and sometimes not firing
A simple mod ( so far ) that enables some moderate penalties for wearing increasingly heavy armor
There are 5 thresholds of total armor weight that will increase the penalties as you go over them
Threshold 0: Weight: 0-8, no penalty ( this would be normal clothing for example ) Threshold 1: Weight: 8-15, Penalty: 5 less AP, and 5% less movement speed ( this would be leather arms and torso perhaps) Threshold 2: Weight: 15-25, Penalty: 10 less AP, and 10% less movement speed Threshold 3: Weight: 25-40, Penalty: 16 less AP, and 16% less movement speed ( combat armor ) Threshold 4: Weight: 40-60, Penalty: 25 less AP, and 25% less movement speed Threshold 5: Weight 60+, penalty 35 less AP, and 35% less movement speed ( modded heavy armor suits )
If you are in power armor, these calculations do not apply, or in any armor that has the keyword "ArmorTypePower" applied to it ( so things like armor from other mods etc )
The Calculations now take place ( as of v0.2 ) 2 seconds after you close inventory so it dosnt all try and recalculate every time you equip something
This adds a perk to the perk section of the stats screen in your pipboy.
Best used in combination with a mod that perhaps enables additional benefits for regular clothing, so as to enforce a variety of balance / build options.
No MCM as of yet, but the thresholds and values can be changed in xedit if you know what you are doing, this is mainly made for me, so I didnt feel much need to add configurability, though may reapproach that at some point.