Fallout 4

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CAPCOM - Arroganz

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Arroganz82

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About this mod

Happy Halloween! Adds the super-zombie Palehead from the recent Resident Evil Remakes, as well as two (technically three) variants and a new consumable item.

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Translations
  • Russian
  • Mandarin
Changelogs

Just realized that Nexus is showing this as uploaded on November 1st, even though it's still October 31st here in Chicago... ah well. It's always spooky time around here.





Check out HappoMatka's texture tweaks! They fix a lot of issues with them




FallEvil: My Buisness is B.O.Ws themselves. A one-man journey in opening up the Commonwealth to the Pandora's Box that are the creatures from the world of Resident Evil.


Wrapping up October, I present to you the Palehead.

Currently, this mod features the following:

- Leveled List injection into Feral lists, with options for rarity occurrence

- VATS compatibility

- Two (technically three) Distinct Variants, the third one is kind of a shitpost.

- No Dismemberment. Lore-wise, this follows Resident Evil where they cannot be dismembered. (Truth be told, I have not found a way to get dismemberment working on custom ghoul meshes, please hit me up if you know how)

- Custom sounds that include death, pain, idle, alerted, and attack groans.






A variety of a humanoid mutant exposed to a specific strain of the Bio Organic Weapon virus. They have very low intelligence and their bodies are covered in decaying, white covered fibrous-flesh, hence their name. Their mutations, however, make them anything but lame, as they gain powerful regenerative capabilities. While they lack eyes, it doesn't hinder their sense to find prey.

They are weak to weapons that deal large amounts of contact damage (mininukes and grenades), as well as weapons that can equalize or overtake their regenerative abilities (flamethrowers, other D.O.T weaponry). Goodluck trying to kill one with a normal Pipe weapon.

Variations:
- Regular Palehead: Spawns at level 1, at a much higher level than the player. Slow, hits for medium damage, and has high health and absorption.

- Savage Palehead: Spawns at level 35, much stronger than a normal Palehead in every way and is much faster and more aggressive. However, as they have less health, they can regenerate much more efficiently.

Third variation, if ya wanna be spoiled:
Spoiler:  
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- PAILhead (hahaha lol lmaooo): Spawns at level 65, and is a legendary encounter. Wears a bucket (pail) over its head because it never needed eyes in the first place. So rare that I bet none of you will stumble upon one naturally. Yes, I am the funniest person alive currently.


New items:

- Paleflesh: Has a slight chance to spawn upon killing  any Palehead, which is used to make a new consumable item.

- Pale Stew: A new item that can be cooked at a Cooking Station that allows the user to experience regeneration equal to that of a Palehead, for two minutes. Very powerful stuff and is bound to be rebalanced if you guys want.




Manager de mods. Any that work with FOMOD installers should do.

Uninstallation:

Due to the nature of script-injected leveled lists, this will still be pertinent throughout a playthrough if uninstalled mid-way, not a huge deal but could cause some slight slowdowns and performance loss. Best bet is to uninstall and start a New Game.



Spoiler:  
Show

No dismemberment yet, as I've said if you know how to make this work please message me. The femur bones also look a little odd on the back of the creature.



- Add smoke FX that activates when hitting a Palehead, as a visual indicator that the creature is healing similar to the actual games. Added in 1.2



Spoiler:  
Show
Credits go to Capcom for their videogame Resident Evil 3: Remake and the trademark logo I incorporated into my personal one, and Bethesda for Fallout 4 

Capcom Video/Mod usage Policy

Tyrant0400Tp for the model

Tools Used: Leveled List Injection Toolbox by a_blind_man, xEdit by Elminster and their team, Blender, XnaLara, Outfit studio by Ousnius, Nifskope by jonwd7, Material Editor and finally Todd's gloriously finicky Creation Kit and tools.

Massive shoutout to Ethnet for his instructions from rigging to integration. The man's a jack of all trades.

Screenshots were captured by me, using my own Crysis game ports.


Happy Halloween everyone! Thank goodness this was finished in time. Happy hunting!






If you feel generous, buy us a Ko-fi! :]