Fallout 4

About this mod

This mod adds 57 recreated paints from 76 to your weapons.
Included weapons range from 10mm Pistol to the Handmade Rifle. Requires main game and all DLC.

Requirements
Permissions and credits
Translations
  • German
Mirrors
Changelogs
Donations
DESCRIPTION:
This mod adds 57 recreated weapon paints from Fallout 76 to Fallout 4.
Note! NONE of the textures have been taken from 76, everything is completely remade from scratch using Substance Painter.
The weapons range from the 10mm Pistol all the way to the Handmade Rifle. Not all paints are available for all weapons and some weapons may have more new paints than another. All paints are directly available for you to apply to your weapons, no need to find magazines or do quests to unlock them.

Included paints are:
10mm Pistol - Tricentennial
44 Magnum - American, Gilded, Gold
Alien Blaster - Untarnished
Combat Shotgun/Rifle - Blood Eagle, Dark Matter, Free States, Patriotic
Fatman - Aviator, Vault-Tec
Flamer - Firefighter, Frostbite, Vault-Tec
Flare Gun - American
Gatling Laser - M.I.N.D
Gauss Rifle - Night Terror, Presidential
Handmade Rifle - Armor Ace, Red Viper, Gold
Hunting Rifle - Blackbird, Camouflage
Laser Gun - Tricentennial
Tesla Rifle - "Silver Shroud"
Machete -  Floral Blade
Minigun - Chrome, Gilded
Power Fist - Armor Ace, Raider
Ripper - Turkey Ripper
Super Sledge - Blackbird, Blood Eagle, Super Mutant

New Paints in Ver 2.0:
10mm Pistol - Free States, Gilded, Settler, Starter
Lever Action Rifle - Hunting, Blue Ridge, Lincoln's Repeater, Pioneer Scouts
Assaultron Blade - Settler
Combat Shotgun/Rifle - Judgment of Set, Vault-Tec
Handmade Rifle - Blood Eagle, Matte Black, Silver
Hunting Rifle - Nuka-Cola, Nuka Quantum, Vault-Tec
Laser Gun - Vault-Tec
Tesla Rifle - Brotherhood Paladin
Assault Rifle - Settler, Vault-Tec
Railway Rifle - Locomotive
Walking Cane - Candy Cane

Check out Patch Notes for what else has changed in 2.0!

Important Note!
Weapons that have paints available through creation club use keywords added by Bethesda for their paints and the Handmade Rifle uses its existing keywords for paints, you shouldn't have conflicts with these.
however weapons that do not have keywords existing or added through Creation Club now have new keywords added to them to allowpaints to be applied. These weapons will conflict with other mods that heavily edit them as those edits will overwrite my keywords.
This mod also overwrites a few weapon models with new versions that have missing materials added back to allow for full paint swaps all around the model. These model overwrites should not conflict with anything.

Tools Used:
Substance Painter, Photoshop and Creation Kit.

Credits:
Elianora - For the Screenshots
Bethesda for the Original ideas for these paints and the great Game Fallout 76!

and the Community for all the 
tools they have created which without these wouldn't be possible.