Fallout 4
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TimberJackEB

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TimberJackEB

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About this mod

Ever wonder why Race Customizer stopped working one day? Pip Pad is one reason, and here's the solution.

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The Process
In order for Race Customizer to isolate player skeleton from everyone else, a separate entry had to be made for the player character to call upon. The current race entry would be left for the NPCs, modified to call upon a different file directory where the unmodified vanilla skeleton would be moved to. In this way, the player skeleton can be modified freely without compromising the appearance of NPCs.

The Problem
Pip Pad modifies the human race entry as well, presumably in order to make the Pip Boy hidden on the character. This has the unfortunate side effect of redirecting the skeleton's file directory back to the skeleton that is to be modified for custom player races, meaning the edits Race Customizer makes to ensure NPCs are unaffected by whatever custom player races you have installed are completely undone by Pip Pad.

The Solution
The process is simple. All that needs to be done is revert the changes back to how they were with Race Customizer. I have already done this. And here it is. This patch should resolve the issue with Race Customizer and Pip Pad.