About this mod
New settlement location in Far Harbor around the outside of the Acadia observatory
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mod adds a new settlement to the area outside of the Acadia observatory. I already use the internal Acadia settlement from KahvozeinsFang and designed this mod to be compatible with it.
> Settlement Functions <
The following have been tested and confirmed working:
- Settler recruitment with beacon
- Supply lines
- Settler assignment from other locations
- Fast travel target
- Condensers down radiant quest
It took me a lot of trial and error but this settlement should be very close to vanilla Far Harbor settlements. Recruited settlers come from the island pool and feature island commentary. I added fog condensers because it would make sense anyway that this area needed them like any other settlement. Synths still taste like chickun. MMMM MMMMMHHH! Should get the Far Harbor style settler attacks, including condensers down.
There are three roads leading too this area. I placed an attack marker on all three roads, so attack could come form either of these three directions.
Happiness - please ensure you have 50% happiness when you first activate settlement. If not, the mod did not activate correctly.
Please note there is no visible mod border. However, the build area follows the natural limits of the cliff area so it's pretty easy to deal with.
I did not hardcode any build limit, so it will use defaults.
Build height goes above dome.
> Scrapping <
Using scrap anything/place anywhere I don't recall having any issues scrapping anything.
> Technical Stuff <
In case you want to edit the mod, all the records start with AT_. I converted the four Acadia external cells to a new Location/Encounter Zone so that it works with Acadia internal settlement mods - the internal cell uses the original location - I did not touch the internal cell. I used layers in the CK. The fog condensers have their own layer.
> Compatibility/Conflicts <
Incompatible with other mods that do big changes to the same cells.
Compatible with Acadia Observatory Interior Settlement at Fallout 4 Nexus - Mods and community (nexusmods.com). I recommend loading mine after that one since I had to change the external cells to a different encounter zone.
There are some mods that make some Acadia members recruitable, I haven't tried them yet but I believe they should work fine with this mod.
> Permissions <
If someone wants to upload this to Bethesda.net for xbox/playstation users please feel free, just give me credit. I won't be able to provide troubleshooting support for those platforms though. I'd prefer this to not be uploaded to other sites, but if sometime in the distant future Nexus isn't around anymore or some other circumstance demands it, then it is fine.
Also I plan to support this mod, but if for some reason I disappear and am no longer maintaining it, feel free to make the needed adjustments to fix it.
> Thanks/Credits <
Thanks to EL HA / Zorkaz for the settlement tutorial - https://www.nexusmods.com/fallout4/mods/39353
This was my primary resource document and it was invaluable. I had made a settlement years ago but someone else has to fix it, so felt good to complete this one on my own.
I also found this one useful to fill in a couple gaps on the one above:
https://www.nexusmods.com/fallout4/mods/32193/