Fallout 4
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ExtremeBias

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  1. ExtremeBias
    ExtremeBias
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    Version 1.1.0 Released

    A couple of very minor bug/oversight fixes were the focus of this release (see changelog). To round the release off I added some additional variations for the night vision activation sound effect, as the original was starting to become a bit too cheesy for me personally! You can choose which one you want to roll with during installation.

    Speaking of installation, no fancy precautions are needed if you are updating from version 1.0.1. To be on the safe side, however, turn off night vision in-game (if you have it turned on) and save.

    I would also like to apologize to those of you who have asked questions here over the past six or so months. I only recently got back into Fallout 4 after a hiatus and wasn't checking the Nexus during this time.
  2. SNJHHADKASBDHKABS
    SNJHHADKASBDHKABS
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    v2 of MCM does not exist
  3. Krakmonkey001
    Krakmonkey001
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    Thought it was a silly idea, since the PA already comes with a flashlight, but since it's been ages since I've used PA extensively, I forgot how obscene the flashlight can be. First turned it on, kicked myself for being close-minded, and then turned it off cuz my fusion core was low XD.

    Great mod, does exactly as advertised, and as such, endorsed!
    1. SNJHHADKASBDHKABS
      SNJHHADKASBDHKABS
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      flashlight doesnt increase fusion core power usage
  4. Coloneltomatolord
    Coloneltomatolord
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    does anyone know how to get MCM V2?

    i cant find it on nexus
    1. SNJHHADKASBDHKABS
      SNJHHADKASBDHKABS
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      wtf is that profile pic
  5. 363rdChemicalCompany
    363rdChemicalCompany
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    Update: Still running this immersive and common sense mod.
    Some situations the helmets white light is better and some the NVG.
    Just like real world.
  6. 363rdChemicalCompany
    363rdChemicalCompany
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    Been playing with it and its just so effective while also being immersive!
    Awesome Mod!
  7. GhostWolf60
    GhostWolf60
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    You say its for MCM ver 2.

    I can only find MCM ver 1.39 am I looking in the wrong place or just have it installed improperly.

    I have MCM 1.39 installed and can select a key to toggle night vision, but nothing happens.
  8. spot227
    spot227
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    Great mod. I noticed that there's a severe lens distortion effect around the edge:
    Spoiler:  
    Show

    Is it this mod or just me? How can I remove it?
    1. ExtremeBias
      ExtremeBias
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      Sorry for the very belated reply; I was gone from the Nexus for a while. For future readers the distortion is a by-product of the mod using the vanilla game's night vision scope overlay/effect as a template. This was to keep the mod's night vision style consistent with the vanilla game. It can be removed by tinkering with the mod's Image Space Modifier records in FO4Edit.
    2. 363rdChemicalCompany
      363rdChemicalCompany
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      This is how most real world NVG works.
      The higher wnd the unit, the less of an edge blur.
      gen 3+ NVGs have nearly none.
      Gen 1 NVG has a lot.

      I can live with this blur on the edges.
  9. FreedmF1ghter77
    FreedmF1ghter77
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    Can you add a function that autostarts when nightime falls? 
  10. smuzi4
    smuzi4
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    In MSM, the button is appointed, but the mod does not work and asks assign something to the weapon slot.

    https://i.imgur.com/8v9r2vl.png
    1. smuzi4
      smuzi4
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       I understand out what's wrong: interferes hotkeys mod 
  11. focusingfoundation
    focusingfoundation
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    is there a way to make night vision a headlamp option?