About this mod
You can recruit Virgil as a Settler after you give him his serum.
- Requirements
- Permissions and credits
-
Translations
- Russian
- German
About this mod:
It lets you recruit Virgil as a Settler after you give him his serum (Virgil's Cure). I added a lot of dialogue lines and conversations for him to make it more immersive.
To recruit him, you need to have a Hamzat Suit (normal or damaged) or Cleanroom Suit (normal or hooded) in your inventory.
Virgil's Chemistry Workbench:
If you assign him to this workbench, he will synthetize one Stimpak in every 3 ingame days. Stimpaks will be added to the settlement's workbench. Other settlers can't produce Stimpaks. You can't use this workbench as a "usual" Chemistry Workbench. Of course you can still assign Virgil to other workshop objects.
Medical Care:
If he's assigned to a Clinic, he becomes as a Level 4 Chem vendor. If you're injured, he provides medical services. Similarly to Doctor Volkert, his services are free of charge and he cures everything.
Conversations:
The conversations are randomized but I made sure the randomizer always picks different ones. You can hear maximum of one conversation in every 8 hours (so the "cool off" time is 8 hours, similarly to my Recruit Jenny mod). In the videos, I started the dialogues manually, that's why they might seem a bit unnatural..
Installation:
Whenever you like, though in order for you to be able to recruit him, he has to be alive.
It lets you recruit Virgil as a Settler after you give him his serum (Virgil's Cure). I added a lot of dialogue lines and conversations for him to make it more immersive.
To recruit him, you need to have a Hamzat Suit (normal or damaged) or Cleanroom Suit (normal or hooded) in your inventory.
Virgil's Chemistry Workbench:
If you assign him to this workbench, he will synthetize one Stimpak in every 3 ingame days. Stimpaks will be added to the settlement's workbench. Other settlers can't produce Stimpaks. You can't use this workbench as a "usual" Chemistry Workbench. Of course you can still assign Virgil to other workshop objects.
Medical Care:
If he's assigned to a Clinic, he becomes as a Level 4 Chem vendor. If you're injured, he provides medical services. Similarly to Doctor Volkert, his services are free of charge and he cures everything.
Conversations:
The conversations are randomized but I made sure the randomizer always picks different ones. You can hear maximum of one conversation in every 8 hours (so the "cool off" time is 8 hours, similarly to my Recruit Jenny mod). In the videos, I started the dialogues manually, that's why they might seem a bit unnatural..
Recruiting Virgil
X6-88 - Don't forget who you're talking to, Doctor
Preston Garvey - The things you've done, they're unforgivable
X6-88 - The lives we've taken
Cait - Doctor and the physical examination
X6-88 - I will be back
Preston Garvey - Can't be too many formal Institute Scientists
X6-88 - Would you like a return visit?
X6-88 - Institute material
X6-88 - Surface Dwellers
Nick - Can't say Virgil lacks ingenuity
Nick - Welcome to the New World
Curie - Curious about the Institute
Paladin Danse - Move along civilian
Preston Garvey - Get along with the Institute
X6-88 - Don't forget who you're talking to, Doctor
Preston Garvey - The things you've done, they're unforgivable
X6-88 - The lives we've taken
Cait - Doctor and the physical examination
X6-88 - I will be back
Preston Garvey - Can't be too many formal Institute Scientists
X6-88 - Would you like a return visit?
X6-88 - Institute material
X6-88 - Surface Dwellers
Nick - Can't say Virgil lacks ingenuity
Nick - Welcome to the New World
Curie - Curious about the Institute
Paladin Danse - Move along civilian
Preston Garvey - Get along with the Institute
Installation:
Whenever you like, though in order for you to be able to recruit him, he has to be alive.