Test your gears and ability in newly added locations.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Aim to recreate a similar experience to AR challenges in Batman Arkham games. You can craft the Battle Simulator with a biometric scanner and a synthetic components in chems workbench under Utility. They will teleport you into the map of your choice. If you want to quit, just use the item again. The map will reset when you entering it again. Interact with the bell on the table to start the simulation.
Maps
Fair & Square: Just a giant box. Special enemy for this map is an melee enemy with almost infinite amount of health. Great for weapon testing.
Maze: A maze with narrow hallway and limited open space.(Special enemy for this map is not ready yet)
Modes Enemy Layout Predator: Mostly ranged enemy that can be best dealt with by using stealth. Skirmish: Mostly melee enemy that were made as punching bags. Special: Special enemy layout that are different with each map. On Death Effect Heal: Heal anyone near when target is dying. Harm: Harm anyone near when target is dying. Alert: Alert your enemy when target is dying.