My only issue is once he's in your settlement he never seems to shut up. Ghoul this, busty girl that, bar bar bar shine. Haha, still spiffy though, but skipping this one personally.
Mac, Charlie and Clinton have new FormIDs so they're not the vanilla ones. Most of my recruitment mods make the original NPCs recruitable but I had to make an exception for these three random encounters (RE) mostly for UFO4P compatibility (UFO4P overwrites the records of the two RE quests).
I found the regular Mac down the hill from Ten Pines. I was running over to Starlight to stop a robot attack, and the new Mac was fighting the swarmbots. Kind of funny, because the real Mac was still behind his bar when I got back to Ten Pines. I just had Clinton pop in while I was on the way to recruit his doppelganger. Recruited the new pair, sent them to Red Rocket, and the "real" pair were still sitting around the fire when I ran by later. I just RP it as synth doubles, they just got caught and recruited before they could enact their plans.
I seem to be having an issue with the mod. I recruited Mac, he showed up in Sanctuary. I then built a bar with a level-4 restaurant marker. But, when I try to assign him to it, he just says "OK" but never gets assigned. He wanders around and only offers his standard stock.
Was wondering if anyone else had this happen and if there was a solution I'm not seeing. I tried sleeping 48 hours. Waited several days and went about my business in the Commonwealth. Uninstall and reinstall. Nothing seems to work. I really wanted him as a vendor so any help would be greatly appreciated. Thank you. :)
Nevermind. Appearently I was impatient with him. After him being a week of in-game time in Sanctuary, I'm out in the Wasteland and get the message that the "Resource has Been Assigned". Took him a week of lamenting about starting a bar to decide to use the one that was there. LOL
Once you select a settlement in the "settlement selector" menu for him, the settlement system takes over his AI (actually he should start walking to the settlement right away). Huge settlements or an overloaded settlement system can cause issues like this.
Would it be possible, to make this guy.. Not.. Talk.. So.. Much.. He is making my ears bleed, repeating the same sentences over, and over, and over, and over, and over, and over, and over.. I mean, I found a solution to the problem.. A knife in the back, no more "Oh I should hire ghoul ladies" - "I will place a chair here" - "Something blah blah ladies night"
I like your recruitment mods, or at least 99% of em, but this guy is a real pain in the *** at least for me.. Anywho, will still keep it in, as it's just the one ESL file, but unless I find a deep dark hole of a settlement, that I plan to never ever visit, I think I will just let him stand at his wilderness bar in future playthroughs.
Actually, yes. The console command "Set RecruitMac_IdleLinesDisabled to 1" would disable his idle lines. Changing their frequency is not supported though.
I really do appreciate all those mods and i'm not complaining here but after almost 3 years of playing fallout 4, the first time i ever saw MAC is after installing this mod, probably because he is dead already (not protected). I would have appreciated hearing his first dialogue (REObjectRj03 quest stage < 500).
When checking for update today this mod needs an update which you know since you posted the update. I also use your Recruitment all in one. Do I again have to remove the BA2 files from this update after I install it and have his BA2 files been put in the Recruitment All In One mod? I ran another check for updates in Vortex and I guess you are updating all of you recruitable mods. I will wait on installing them until all are done and you have a chance to answer about the Recruit All In One and my question on the BA2's.
I'd like to update some of my recruitment mods first, then I'll update the BA2 pack too. You can use the current BA2 AiO pack (I haven't modified the BA2 archive for this update). I will also clarify the description of the BA2 AiO pack to make it more specific.
I'd report this as a minor bug, but the bug tab isn't offering the chance to... working with the ESL version, I was able to recruit him fine but the entire drinks/food branch of Stores removed itself from my workshop. Upon canceling the mod, it came back. This is probably a Nexus issue, I have to add, as they have been adding quite a few new games to the Nexusmods list...
Not very many mods available for Mac unfortunately, Think this is the only one I've seen for him.
It would be neat if there was a mod that keeps him from despawning since his stand is one of those object random encounters that stays the rest of the game once spawned, and makes his random encounter only happen once. (Like the hatch random encounter or the funeral random encounter.)
It would be neat to have another vendor/bar to visit along the road somewhere. (I always tried to make his bar spawn at that spot under the tower near the starlight drive in or on the banks near Oberland Station.)
No quest marker, no quest, and since he doesn't have a persistent refID I can't just move him to me. Scoured all north east section from STCO for at least several in game miles, and nothing.
61 comments
Was wondering if anyone else had this happen and if there was a solution I'm not seeing. I tried sleeping 48 hours. Waited several days and went about my business in the Commonwealth. Uninstall and reinstall. Nothing seems to work. I really wanted him as a vendor so any help would be greatly appreciated. Thank you. :)
He is making my ears bleed, repeating the same sentences over, and over, and over, and over, and over, and over, and over..
I mean, I found a solution to the problem.. A knife in the back, no more "Oh I should hire ghoul ladies" - "I will place a chair here" - "Something blah blah ladies night"
I like your recruitment mods, or at least 99% of em, but this guy is a real pain in the *** at least for me..
Anywho, will still keep it in, as it's just the one ESL file, but unless I find a deep dark hole of a settlement, that I plan to never ever visit, I think I will just let him stand at his wilderness bar in future playthroughs.
I would have appreciated hearing his first dialogue (REObjectRj03 quest stage < 500).
It would be neat if there was a mod that keeps him from despawning since his stand is one of those object random encounters that stays the rest of the game once spawned, and makes his random encounter only happen once. (Like the hatch random encounter or the funeral random encounter.)
It would be neat to have another vendor/bar to visit along the road somewhere. (I always tried to make his bar spawn at that spot under the tower near the starlight drive in or on the banks near Oberland Station.)
in looking inf fo4edit, I can see it.
RecruitMac_Mac "Mac" [NPC_:xx000805]
Sounds like an install problem.