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Desangrador

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Desangrador

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About this mod

Changes some of the sounds of Fallout 4 for some Music and effects featured in the Call of Duty Black Ops I-II-III Zombies maps

Permissions and credits
IF YOU SEE ANY BUG/GLITCH PLEASE REPORT TO ME AS FAST AS POSSIBLE SO I CAN FIX IT ;)
The changes I made to the game are:

Level Up
- Level up Sounds -> Classic round end sound.
- Level up Sounds on Perks Poster Menu -> Mob of the Dead, Nuketown and Shi no Numa (Black Ops 1) Load Screens music.

New Location Discovered
  • Generic -> Classic round start sound.
(i didnt test the sounds listed below so if anyone cant test it for me and tell me if they work i will be grateful)
  • Brotherhood -> Gorod Krovi round start sounds (3 tracks).
  • Minutemen -> Der Eisendrache round start sounds (1 track).
  • Railroad -> Shadows of Evil round start sounds (3 Tracks).
  • Institute -> Moon (Black Ops 3) round start sounds (3 Tracks).

Alien Blaster
  • Fire -> Ray Gun Mk II
  • Reload -> Ray Gun Mk I
(Optional) includes an ESP file that changes some values of the Alien Blaster
  • Name: "Alien Blaster" -> "RayGun Mark II"
  • AP cost: 20 -> 10
  • Damage: 50 -> 200
  • Ammunition name: "Alien Blaster Round"-> "115 Fusion Cell"

Music when player dies
  • Standard -> Moon Game over(2 shortened versions).
  • Extended -> includes an ESP that increases the delay between the players death and the last save auto load from 3 seconds to 12.
    The dead sounds are the game over songs from Moon, Kino Der Toten and Ascension.
Quests
  • New Quest -> Ascension (Black Ops 3) round start.
  • Failed Normal Quest -> Nuketown Zombies distorted bells.
  • Completed Normal Quest -> Zetsubou no Shima round end sound.
Faction Quests (Completed)
  • Minutemen -> Der Eisendrache round end sounds (3 Tracks).
  • Brotherhood -> Gorod Krovi round end sounds (3 Tracks).
  • Railroad -> Shadows of Evil round end sounds (3 Tracks).
  • Institute -> Moon (Black Ops 3) round end sound (1 track).

Glowing Sea
includes an ESP to play 4 tracks, 3 of them are shortened versions of the ambient sound of Tranzit and the 4th is "Lovesong for the Damned" aka Tranzit Load Screen sound.

Other changes
  • Main Menu Theme -> Damned 3 from black Ops 3.
  • XP gain sound -> the music when you get 10 points when you rebuild a barrier (watch video at 2:13 for demonstration).
  • Legendary items pick up sounds -> special sound when you get the raygun from the box.
  • Glowing Sea pools: some pools will emit the lava sounds from Tranzit.
  • Nuke Scene at Pre-War Sanctuary Hills -> "The End is near"(Shortened): The music that plays when you complete the Moon easter egg in Black Ops 3 includes an ESP file to play one track instead of two.


Known Issue(s)
- Kill Tips and Hit Sound: This mod uses a plugin with custom XP sounds (plays only when you kill someone/something), so the custom XP sounds of CZSR will no longer play. I assume that if you deactivate the sound when you kill, it will play again, but it need to be tested.

Thanks to
- Treyarch (for the sound design)
- YouTube and Google (for the tutorials)
Zako1989 ("Classic Fallout Music" creator)
bradenm650 ("Real Time Death" creator)

Inspired by


Programs used (if anyone wonders)
  • Bethesda Archive Extractor
  • MultiXWM
  • Black Ops II Sound Studio
  • Filmora 9
  • FO4 Edit

Maybe in the future I am gonna edit/add some sounds, if you have any suggest just comment it.