Doesn't seem to work with mods that alter the weapon damage, I tried using a mod that buffs the shishkebab alongside this but the mod options to change animations don't appear in the workbench
short answer is no. but you can try and do it your self to see it works or not i don't know if it will.
here is guide you can follow short guide but keep in mind the animations where meant to for swords one handed weapons'. so i dont know what will happen if you try and put it on a two handed weapon or not i haven't tested it my self. but it should work on a one handed weapon like a security baton or something like that.
but i wont be making new patches for some time. but i do apricate all the interest from people asking if you could make more patches for different mods.
i dont know. never tested it with power armor. since if use power armor i get issues with BCR after words and my game starts to lag when i reload a weapon that utilizes that frame work to reload. there for i just stay away for PA like a the plague. iv kinda been looking in to a way to remove from the game all together even from the brotherhood of steel,
Really cool mod! I was super stoked when cyberout came out and was really hoping someone would expand on the animations from that. Thank you for the mod!
Also, out of curiosity. Do you think it could be set as the default instead of having to craft it on there? I tried looking through fo4edit and couldn't figure it out.
For instance, the NPC's will then use the 3rd person animations. They use the cyberout swords the same way.
I think I figured it out. I just added a new "includes" line in the combinations then "mod_melee_AnimKatana "Katana Animation" [OMOD:FE000807]" to each of the combinations and hit save.
toounx has a mod that does for all weapons' i believe in 3rd person if you look at her mod page Tactical Action Extension Package (Beta) under optinal files you can find a mod called Katana action(1HM).Beta.v1.2.Data you can try that one but it only works in third person as far as i know
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https://www.nexusmods.com/fallout4/mods/51477?tab=description - AnotherOne Vanilla Weapon Replacer
I place your mod above the this mod (MO2), the game only show choice from this mod on the workbench and vice versa
Only for Sword's kind
https://imgur.com/A8ulBto
https://imgur.com/BUdQV42
here is guide you can follow short guide but keep in mind the animations where meant to for swords one handed weapons'. so i dont know what will happen if you try and put it on a two handed weapon or not i haven't tested it my self. but it should work on a one handed weapon like a security baton or something like that.
but i wont be making new patches for some time. but i do apricate all the interest from people asking if you could make more patches for different mods.
Also, out of curiosity. Do you think it could be set as the default instead of having to craft it on there? I tried looking through fo4edit and couldn't figure it out.
For instance, the NPC's will then use the 3rd person animations. They use the cyberout swords the same way.
Either way.. Thank you so much! :)