File information
Last updated
Original upload
Created by
rollingrock-alandtse-shizof-CylonSurferUploaded by
rollingrock16Virus scan
Tags for this mod
Activity logs
This page was last updated on 13 May 2025, 3:49PM
- Changelogs
-
-
Version v0.73
- Rewrite Weapon Position Adjustment UX with new friendly UI.
- Support throwable weapons and back-of-hand UI position adjustment.
- Create default adjustments for all vanilla weapons.
- Fixed vanilla scope misalignment with weapon after adjustment.
- Fixed "Back of Hand UI" moving around and get hidden for some weapons.
- Fixed multiple left-handed support issues.
-
Version v0.72
- Update FRIK Settings holotape to use new config modes + readme
- Move all ini and json config file into `.\Data\FRIK_Config` + easier update flow
- Support FRIK.ini live reloading while game is running
- Fixed left handed mode having right hand incorrect positioning when a throwable weapon is equipped.
- Fixed not being able to operate in-front or projected pipbot when in weapon resposition mode.
- Fixed blurry of 3D objects rendering in specific on screen (Pipboy, crafting, transfer)
- Fixed Pipboy scale not saved in Pipboy config UI.
-
Version v0.71
- Fixed Thumb pose issues introduced last version
- added better logic around look at pipboy detection
- fixed issue with dampen pipboy that caused screen to move from the last position it was opened leading to strange behavior
- Added Pipboy Config UI options for glance and dampening settings
- Fixed sheathed weapons from being drawn on Pipboy exit
- Added function to autofocus window
-
Version v0.70
- Fixed pipboy crash in power armor
- added function to open pipboy while looking at it
- added function to dampen pipboy screen movement frame by frame for easier reading on the wrist
- added function to tune or toggle hand dampening while in vanilla scope
-
Version v0.69
- New Pipboy controls and major improvements to immersion. See main page for details
- New config menu for adjusting body and weapon position
- Improved IK function
-
Version v0.68
- hotfix to handle nullpointer crash with missing nodes in the cull geometry function
-
Version v0.67
- Fixed workshop crash.
- Added new method to hide head geometry based on Biped position in the TESObjectARMO form. This should make it less necessary to dump specific mesh names
- Added substring matching for the mesh and skin ini's (thanks alandtse for this)
- Added clamp on the leg IK code so that the length never can exceed the original mesh length. no more stretchy boy
-
Version v0.66
- Fixed SmoothMovement again. Still maybe some issue with some cell transitions that need to work through but teleporting stopped
- Fixed finger grip issue when equipped with weapon. Updated Native GetBoneIndex function to work
-
Version v0.65
- Fixed Save while in Power armor bug
- Fixed Game engine bug where powerarmor and human skeleton where not being switched out
- Fixed power armor leg rotation issues and added support for power armor skeleton to hand and skeleton pose data structures
- Refactored hand UI placement function. Should work better now
- Fixed Smooth Movement so now should work like back in version 58
- Moved around update hooks a bit for more stability
-
Version v0.64
- hotfix to fix crash with face and skin hiding
-
Version v0.63
- Better Lefthanded mode support
- Fixed crash with Amazing Follower Tweaks
- Fixed issue with two handed aiming
- Minor pose improvements - still issues with crouching that need addressed
- hotfix to fix crash with face and skin hiding
-
Version v0.58
- added master mode toggle for the weapon repositioning. configure in holotape or ini
-
Version v0.57
- Fix for workbench inventory crashing when moving items back and forth
-
Version v0.56
- Forgot to add relocation to previous crash fix
-
Version v0.55
- Fixed crash when unequipping items and bad equip data remains
-
Version v0.54
- added function to dampen excessive hand jitter
- possible crash fix in setNodes
-
Version v0.52
- reimplemented pipe gun crash fix without breaking shadows
-
Version v0.51
- reverting pipe gun patch as causes shadow artifacts. will implement new fix once i figure it out
-
Version v0.50
- fixed crash with some weapons and weapon mods
-
Version v0.49
- Fixes for weapon reposition mode
- add pdb
- Prevent moving of reticle when not repositioning
- Change y, z to adjustment to analog stick in weapon reposition mode
-
Version v0.48
- Fixed muzzle flashes to be in the correct location that frik moves weapons to
-
Version v0.47
- Add weapon and reticle repositioning system. Seriously this fixes a lot of gripes people have had with the weapon placements. See sticky post.
- Fix to Pipe gun crashes with certain scopes
- Fix for weapon name rare crash
- other minor polish
-
Version v0.45
- Added option in ini to hold grip to grap and letting go of grip will let go of two handed weapons.
-
Version v0.44
- Added grip button to release for two handed mode
- Made adjustments to pipboy for better operation. should work better now
-
Version v0.43
- added option to toggle magnetic versus push to grip method
- fixed bug with letting go of the weapon when moving
- updated ini
-
Version v0.42
- New 2 handed weapon feature added. Now control the barrel of long guns with your off hand
- Added pipboy button activation. Configure in the ini
- Fixed up and organized the ini better with comments.
-
Version v0.39
- - new mesh for powerarmor that better aligns PA parts and body
- - hands are now hidden while looking through a scope
- - the hand UI can now be moved in the holotape
- - the head can now be hidden in the holotape
- - added back in dynamic weapon gripping. Added option to toggle to static gripping in the holotape
- - misc bug fixes
-
Version v0.38
- Fixed Body pretzel and corruption issue while wearing some armors
-
Version v0.37
- fixed save load issue
-
Version v0.36
- added Papyrus support to control finger poses
-
Version v0.35
- fixed issue with saving ini file to wrong file name
- fixed high grip angle weapons such that they are easier to use
- fixed issue with scopes not aligning to barrel. Scope crosshairs should not be accurate to where guns are firing.
-
Version v0.34
- Fixed issue with fingers when not bare. gloved hands should now work.
- crash fix for position reference sometimes being out of bounds.
-
Version v0.33
- Added Finger Tracking
- Grip positioning now more dynamic
- Some crash fixes
-
Version v0.32
- - Crash fix with searching for child nodes
- - Added switch to move pipboy over to right hand
- - Updates to calibration routine and body posture.
-
Version v0.30
- - updated bonesphere code to handle enter/exit more robustly
- - fixed bug in smoothmovement where you would go flying while jumping
- - added ini option to disable smoothmovement
- - fixed issue of legs stretching out or going crazy while falling, jumping, or flying in the vertibird
- - added function to determine if jumping or other wise off the ground
-
Version v0.28
- - added left handed mode support
- - added papyrus function to detect when in left handed mode
- - hid ui element for pipboy interaction when in projected mode
-
Version 0.10
- Initial general release
-
- Author's activity
-
May 2025
-
13 May 2025, 3:51PM | Action by: LHAdonis
Attribute change
'File \'FRIK alpha 73\' version changed to v0.73.'
-
13 May 2025, 3:48PM | Action by: LHAdonis
Changelog added
'Change log added for version v0.73'
-
13 May 2025, 3:42PM | Action by: LHAdonis
File added
'FRIK alpha 73 [version 0.73]'
-
02 May 2025, 5:41PM | Action by: LHAdonis
Mod image added
-
02 May 2025, 5:41PM | Action by: LHAdonis
Mod image added
-
02 May 2025, 5:41PM | Action by: LHAdonis
Mod image added
-
02 May 2025, 5:40PM | Action by: LHAdonis
Mod video added
'New Pipboy and Configuration '
-
02 May 2025, 5:39PM | Action by: LHAdonis
Mod image added
-
02 May 2025, 5:39PM | Action by: LHAdonis
Mod image added
-
02 May 2025, 5:39PM | Action by: LHAdonis
Mod image added
April 2025
-
23 Apr 2025, 3:07PM | Action by: LHAdonis
Changelog added
'Change log added for version v0.72'
-
23 Apr 2025, 2:59PM | Action by: LHAdonis
Attribute change
'File \'FRIK alpha 71\' category changed to Old versions.'
-
23 Apr 2025, 2:57PM | Action by: LHAdonis
File added
'FRIK alpha 72 [version v0.72]'
-
11 Apr 2025, 6:58PM | Action by: LHAdonis
Tracked
'FRIK - Full Player Body with IK'
February 2025
-
02 Feb 2025, 10:28PM | Action by: rollingrock16
Changelog added
'Change log added for version v0.71'
-
02 Feb 2025, 10:22PM | Action by: rollingrock16
Attribute change
'Mod version changed to v0.71.'
-
02 Feb 2025, 10:22PM | Action by: rollingrock16
File added
'FRIK alpha 71 [version v0.71]'
January 2025
-
25 Jan 2025, 10:01PM | Action by: LHAdonis
Endorsed
'FRIK - Full Player Body with IK'
-
25 Jan 2025, 12:12AM | Action by: rollingrock16
Changelog added
'Change log added for version v0.70'
-
25 Jan 2025, 12:11AM | Action by: rollingrock16
Attribute change
'Mod version changed to v0.70.'
-
- Mod page activity
-
May 2025
-
14 May 2025, 3:56AM | Action by: ELSkitzDonny
Tracked
'FRIK - Full Player Body with IK'
-
13 May 2025, 11:14PM | Action by: DarkDev6457
Tracked
'FRIK - Full Player Body with IK'
-
12 May 2025, 8:13AM | Action by: DaleCoopa
Endorsed
'FRIK - Full Player Body with IK'
-
12 May 2025, 4:18AM | Action by: OnlyHalfHuman
Endorsed
'FRIK - Full Player Body with IK'
-
11 May 2025, 8:20PM | Action by: camerarobotic
Endorsed
'FRIK - Full Player Body with IK'
-
10 May 2025, 2:13PM | Action by: shiiiiiiiiiit
Endorsed
'FRIK - Full Player Body with IK'
-
09 May 2025, 12:59PM | Action by: mrman63
Endorsed
'FRIK - Full Player Body with IK'
-
09 May 2025, 12:13AM | Action by: zgo
Tracked
'FRIK - Full Player Body with IK'
-
07 May 2025, 9:33PM | Action by: ReeceyBar
Tracked
'FRIK - Full Player Body with IK'
-
07 May 2025, 3:55AM | Action by: Reverend0011
Endorsed
'FRIK - Full Player Body with IK'
-
06 May 2025, 1:44PM | Action by: redcross2022
Endorsed
'FRIK - Full Player Body with IK'
-
04 May 2025, 7:27PM | Action by: BlastRadius2002
Endorsed
'FRIK - Full Player Body with IK'
-
03 May 2025, 2:18PM | Action by: Upercut5010
Endorsed
'FRIK - Full Player Body with IK'
-
03 May 2025, 1:51PM | Action by: S3xyscooter
Tracked
FRIK - Full Player Body with IK
-
03 May 2025, 1:33PM | Action by: Destroyjevski
Endorsed
'FRIK - Full Player Body with IK'
-
03 May 2025, 3:40AM | Action by: Deidreia
Endorsed
'FRIK - Full Player Body with IK'
April 2025
-
28 Apr 2025, 11:46PM | Action by: Mailingit
Endorsed
'FRIK - Full Player Body with IK'
-
28 Apr 2025, 11:06PM | Action by: grmreaper10
Untracked
'FRIK - Full Player Body with IK'
-
28 Apr 2025, 1:48PM | Action by: jtybgf5
Endorsed
'FRIK - Full Player Body with IK'
-
28 Apr 2025, 1:35PM | Action by: flamingo911
Tracked
'FRIK - Full Player Body with IK'
-