Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Capcom - Arroganz

Uploaded by

Arroganz82

Virus scan

Safe to use

About this mod

Adds the iconic Licker from the Resident Evil Series into Fallout 4, with integration and a lore friendly variant.

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
Changelogs
They will no longer run away... God Bless








FallEvil: My Buisness is B.O.Ws themselves. A one-man journey in opening up the Commonwealth to the Pandora's Box that are the creatures from the world of Resident Evil.

Continuing the project, I present to you the Licker, finally brought out of development. Sorry for the long absence guys, my life has been quite hectic lately.

Currently, this mod features the following:

- Full replacement or Leveled List injection, all left to the players' discretion.

- VATS compatibility

- A glowing variant, that spawns at higher levels

- Dismemberment (only decapitation currently)

- Custom sounds that include death, pain, idle, alerted, and attack swipes. (Actually Work now! :])

And before I get barraged with these questions, no this mod will not include a tongue attack nor the ability for the creatures to scale and traverse walls. That would be super damn cool, but it's out of my realm of knowledge and I can take a good gander that such things are not possible due to engine limitations.






Mutant humans that have undergone mutations that have turned them into incredible hunters, with distinctly grotesque features. They are extremely sensitive to sound and posses perfect attributes for killing anything swiftly; these abominations should not to be taken lightly.

In-game, you can expect quite the challenge when you occasionally encounter one. They use strong claw attacks to wipe out their prey, causing moderate stagger and heavy bleeding. Currently, it is possible to run into them in-place of Radscorpions and Feral Ghouls. They are a part of the feral ghoul faction, as they fit the best there and I saw no need to make a custom faction (unless requested). They can also be found early-game for those unfortunate enough to run into them (hint: both in Concord).



Manager de mods. Any that work with FOMOD installers should do.



Spoiler:  
Show
- Some of the weighting still looks a little funky on the mesh. I already spent days trying to get it pitch-perfect so I'm just going to push it out now

- There are some strange gaps/ holes in the mesh. Planning to fix if they are too intrusive but they aren't a bother at all during my testing.

- The dismemberment stump on the head has a floating vertex and the gore that is spawned during a head explosion resembles that of a Mirelurk King, I am unsure of how to fix this.

I am relying on user feedback so I can tweak the creatures if they are too strong/ weak, over-leveled, etc. Please let me know!




- Add better integration, though I'm at a loss as to how. Replacement and quest injection is what I'm good at so let me know if there's something else you consider.

- Add some unique drops, maybe some items. Right now Lickers primarily drop ammo, as I have nothing else in mind to put in the list.



Spoiler:  
Show
Credits go to Capcom for their videogame Resident Evil 2: Remake and the trademark logo I incorporated into my personal one, and Bethesda for Fallout 4 

Capcom Video/Mod usage Policy

Tyrant0400Tp for the model

Tools Used: Leveled List Injection Toolbox by a_blind_man, xEdit by Elminster and their team, Blender, XnaLara, Outfit studio by Ousnius, Nifskope by jonwd7, Material Editor, and finally Todd's gloriously finicky Creation Kit and tools.

Massive shoutout to Deadblot for his instructions from rigging to integration. The man's a jack of all trades.

Screenshots were captured by me, using EvTital's Resident Evil BSAA and USS armor pack.


That's about it. Again on a more personal note, I had no idea what was in store for me when I made the post about having the Licker ready at the end of February. Man was I blissfully unaware lol.

I highly recommend you use an ENB, because it makes the fleshiness and glow of the Licker just that much more badass. I myself am using Wild Enb.

Remember that poll? I'm still working on the candidates, don't worry...




Have a great day my fellow modders !


If you feel generous, buy us a Ko-fi! :]