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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to GloriousWarrior (Anotherone, RetroPaladin) for creating the Laser RCW Reborn mod and granting permission to make this patch Credit to Naurgirm04 for creating FROST
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Changelogs
Version 1.5
added a "charging capacitor" that uses the Recycled Fusion Cells from FROST Official Updates (Redux)
FROST Official Updates (Redux) [RedsFrostFixes.esp] now required as a master
fixed a bug in one of the modcols of the original mod that made the weapon spawn without a stock
edited instance naming rules, so the display name of the weapon changes depending on its attachments rather than always displaying as "Laser RCW" regardless of attachments
capacitors now affect the value of the weapon
Version 1.4
Edited aim model consistent with FROST Official Updates (Redux): the weapon has no recoil
Reduced critical damage multiplier value consistent with FROST Official Updates (Redux)
The weapon can no longer be found on Alliance
Version 1.3
fixed a typo in one of the capacitor mods
Version 1.2
increased damage in accordance with the automatic laser rifle
Version 1.1
reduced range
replaced weapon condition with capacitor modifications that require materials to craft
altered stats and crafting recipes of stocks and grips for greater customization
altered some attachments to do what they're actually supposed to according to the base mod
Version 1.0
Initial release
LIST OF CHANGES
Replaced the damage modifications with capacitor modifications that require materials to craft
Added a "charging capacitor" that uses the Recycled Fusion Cells from FROST Official Updates (Redux)
Edited aim model consistent with FROST Official Updates (Redux): the weapon has no recoil
Reduced critical damage multiplier value consistent with FROST Official Updates (Redux)
De-leveled and added all attachments to the modcols and increased the chance of finding a weapon with poor attachments
- The gun can be found at any level with any attachments, but the odds of finding one with good attachments are low.
The gun can now be found with the factory skin, but it is rare and can't be crafted.
Added misc items to the factory skin so it doesn't have to be built again after being unequipped.
Renamed the attachments to make them show up the same way as in vanilla weapon crafting.
Altered stocks and grip stats and crafting for greater customization.
Altered some attachments to do what they're actually supposed to according to the base mod.
Fixed a bug in one of the modcols of the original mod that made the weapon spawn without a stock
Nerfed the range.
Utilizes instance naming rules, so the display name of the weapon changes depending on its attachments rather than always displaying as "Laser RCW" regardless of attachments
Altered the leveled list injection so the gun can be found on Federation, Military Remnants, vendors, and very rarely on Survivors.
This is an .esl flagged .esp files to help keep you under your plug-in limit.