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nexusclod

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nexusclod

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About this mod

Adds a craftable Flare Gun and Flare Gun Ammo to the chemistry bench.

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INFO
This mod adds a craftable flare gun and flare gun ammo to the chemistry bench in the "Utility" section.  There are no perk requirements to craft these items.
This should work with the Minuteman flare system, or any other flare faction system that uses the standard flare projectile as a trigger. 
No files are altered, just two entries are added to the chemistry bench.  

Works great with Darker Nights.  
Recommend Better Flares, this makes the flares more useful as a light source, looks amazing, and really adds to the atmosphere. (I modify these settings, but this is a great place to start)


INSTALLATION
Install with your favorite mod manager. 
While it is never a good idea to remove a mod mid-playthrough, this is a very simple mod that adds two entries to a list, you can probably get away with removing it from a save, that's on you. Mind your load order.
These are the standard base-game items, so even if you uninstall you won't lose what you crafted.
ESL Flagged.



The Flare Gun costs: 1 Adhesive, 2 Plastic, 2 Springs, and 2 Screws




Flare Gun Ammo costs: 1 Acid, 1 Oil, 1 Plastic, 1 Silver, and 2 Fertilizer for 3 Flares




OPTIONAL RESKIN
It just didn't feel right to not have an orange flare gun, so I whipped this up.  This is a reskin texture mod to make the flare gun look like a modern one.  If you install this just make sure it is below any weapon texture mods.







CHANGELOG
0.95 First public release
Added Flare Gun as co_chem_Flaregun to "Constructible Objects" list
Added Flare Gun Ammo as co_chem_Flare to "Constructible Objects" list
Added optional orange reskin texture to Flare Gun

MADE WITH
FO4Edit
Creation Kit
Gimp
BAE

CHECK OUT MY OTHER MODS:
Tutorials BeGone
TeddyBear BacKPack Weight Patch
Power Armor Reducer  
Robot Hat Automatron Fix 
Companion Comment and Dialogue Patch