A small mod that tests a relatively large interior exterior to find the limits and challenges that comes with creating worldspace with no loading screens.
Requirements
DLC requirements
DLC name
Far Harbor
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.00
Initial Upload.
This is a small worldspace I put together to test interior/exteriors in Fallout 4 and find the limitations.
To visit, open the developer console in game and type "coc BunkerStart"
If you want to find the edges of the map, it's very easy to do so. I did not make this to be polished. The assets are just thrown down to make it look acceptable enough to upload. The focus is the transition between interiors and exteriors without loading screens.
This is mainly a test for a project that I'd like to begin work on in the next few months. I just want to see how far I can push the creation kit and what the challenges with making a worldspace that has no loading screens would be.
I may update this over the course of the next few weeks while I experiment with different approaches to this. Right now the biggest thing to deal with is the transition between above ground and below ground areas. This is the hardest part (both lighting and assets), so more experimentation is needed.