Fallout 4

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fgambler

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fgambler

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About this mod

A good looking commercial shack for Red Rocket.

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Like I said in my previous Sanctuary blueprint, my idea of rebuilding the Commonwealth is a tetanus-free Commonwealth. I made this settlement minimal, as  Red Rocket is the epicenter of the triangle of death. It`s like a shopping center shack.


Along with the blueprint requirements, there's also texture replacers to make things look nicer. These replacers can affect objects from Sim Settlements plots as well, as they also use vanilla assets. Everything looks prettier. I do not use scrap mods, but Clean and Simple - Red Rocket instead. If you already installed the Clean and Simple Sanctuary + Red Rocket combo, you don`t need this one.

This blueprint is made for 11 settlers. There's six interior Sim Settlement plots, and also five commercial stores from Reginalds Prefabs. The garage was left empty so you can build it as you like.

There's no recruitment beacon. You can place one yourself, or use the Spawn Settler Button for Sim Settlements. so you'll have a settlement running right away. This is the way I use to control the number of settlers. All settlers have jobs to attend the visitors, be them minutemen patrols from minutemen mods, or visitors from Sim Settlements.

FAQ:

Q: Do I need all the requirements?
A: Yes. WIthout them, you may have weird issues, like objects floating in air, missing floors, walls and roofs, etc.

Q: Should l also install the optional mods?
A: Yes. Tetanus is not good.

Q: What are the system requirements?
A: Since this settlement is minimal, almost any PC that`s not a potato will run it.

Q: Can I start recruiting right away?
A: You should follow Transfer Settlement Blueprints warning. Do not assign settlers or build or remove objects right away. Travel far away so the settlement will reload and stabilize the next time you visit it. Also Sim Settlements plots take some time to initiate after the blueprint is sucessfully executed. It's best to wait for it to finish before leaving the settlement. As it has only a few plots, it won't take long.

Q: The Clean and Simple mod breaks precombines?
A: Yes, like scrap mods. But just for the settlement cell. Most system can run it just fine, as long as it's not a settlement located in the downtown area. I personally use CAS for all my settlements builds, except Bunker Hill, Jamaica Plain, Hangman's Alley and Boston Airport.

Q: Do you plan to upload blueprints for the other settlements in the future?
A: Yes. This is the second one, more to come in the next few days.

Q: Your english sux.
A: Sorry, I don't speak english natively. I'm brazilian.

Q: The Ultimate question: why didn't you use Sim Settlements 2?
A: I tried SS2 in the past months, three times. Unfortunatelly I had a badexperience with it. It's a superb mod, I envy those who can run it without issues while building a reasonable number of plots in all settlements. Due to the trauma adquired, I also don't use Workshop Framework. SS1 always worked flawlessly for me and it doesn't require WF.


Other mods used in the screenshots:
Grim Wolf Reshade and ENB presets (Institute ASD preset)
Fallout 4 Seasons (Summer 3.5 All-In-One)
High Res Night Sky Replacer (Out of This World with fixed line)
Vivid Fallout All in One (Best Choice)