Fallout 4
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Kelthrayden

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Kelthrayden

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About this mod

This is a 'Do-it-Yourself' combined AIO to reduce the load order from 22 ESL's to just 1 ESL for all Creation Club Weapon Paints.

Requirements
Permissions and credits
Changelogs
Update 22/7/23 - No need to update if you've already installed this mod. I updated it to include a .bat file along with new installation instructions to speed up the process.

- This does not include any of the Creation Club Weapon textures -

The textures included in this mod are all the vanilla game Weapon textures. If you use this mod without adding your owned Creation Club paints, then all the paint jobs will be the vanilla Weapons. 22 in total.

This is where the Do-It-Yourself portion of this mod comes in.
The whole process should only take ~15 mins to complete if you have all 22 Paints.

Main Files:
Faction locked paints unlock the same way as the vanilla Power Armor Paints do. Army and VaultTec Paints are available from the start as you are an Army Veteran and "lived" in a Vault.
The rest are unlocked through Magazines, Quests, or Bobbleheads.
Spoiler:  
Show
Blue Camouflage paint: Wasteland Survival Guide - Old Gullet Sinkhole
Green Camouflage paint: Wasteland Survival Guide - Crater House
Tan Camouflage paint: Wasteland Survival Guide - Ranger Cabin
Bats and Jack-O'lantern: Astoundingly Awesome Tales - Hubris Comics
Children of Atom: Astoundingly Awesome Tales - Crater of Atom
Enclave: Astoundingly Awesome Tales - Sentinel Site
Pickman: Astoundingly Awesome Tales - Pickman's Gallery

Reilly's Rangers: Luck Bobblehead - Spectacle Island
Gunner's: Small Guns Bobblehead - Gunner's Plaza
Tunnel Snake: Sneak Bobblehead - Dunwich Borers
Shi: from the quest 'Here There Be Monsters'

Instructions:
1. Download this mod and extract the archive to your C: Drive
2. Download BSA Browser and run the exe installer with default options to your C: drive
    - Installing through the exe adds an option to the Right Click context menu "BSA Browser > Extract Here"

3. Download Cathedral Assets Optimizer and extract the archive to C:\CCPaints\Tools\CAO
4. Copy all of the Creation Club Weapon Paints Textures.ba2's you want to include to C:\CCPaints\Weapons
5. Right Click on a textures.ba2 file and choose BSA Browser > Extract Here
6. Repeat step 5 for each owned paint color

7. Double click on the CC Weapon Paints DIY.bat to open a command window
8. Press any key when prompted
9. Once it's finished copying files, press any key when prompted
10. Cathedral Assets Optimizer will open
11. From the profile drop down select FO4 DIY CC PAINTS - BSA
12. Click Open Directory and set the path to C:\CCPaints\Weapons\Combined_Files
13. Click Run
14. Go to C:\CCPaints\Weapons\Combined_Files
15. Move the 3 CC Weapon Paints DIY files (the esp and both .ba2) to C:\CCPaints\Weapons\Combined_Files\Data
16. Right click on the Data folder and compress it into a .zip, .rar, or .7z folder using the utility of your choice
17. Name the archive CC Weapon Paints DIY
18. Install with your preference of Mod Manager
19. Enjoy having 1 ESL flagged ESP to manage them all


If you don't have all the paints, then you can use FO4Edit and remove the non-owned paints from the ESL.
Just make sure you delete any: Constructible Object, Misc. Item
, Material Swap, and Object Modification that applies to the paint colors
you don't have. The mod will work if you decide not to delete them. It will just be the default Weapon paint in it's place.

Compatability:
This will conflict with any mod for any of the individual Creation Club Weapon Paints as they will have different FormID's. If you are using any of those mods then it's best to finish that play through and use this on a new save.