Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Kelthrayden

Uploaded by

Kelthrayden

Virus scan

Safe to use

Tags for this mod

About this mod

This is a 'Do-it-Yourself' combined AIO to reduce the load order from 23 ESL's to just 1 ESL for all Creation Club Armor Paints.

Requirements
Permissions and credits
Changelogs
Update 22/7/23 - No need to update if you've already installed this mod. I updated it to include a .bat file along with new installation instructions to speed up the process.

- This does not include any of the Creation Club Armor textures -


The textures included in this mod are all the vanilla game Armor textures. If you use this mod without adding your owned Creation Club
paints, then all the paint jobs will be the vanilla Armor. 23 in total.

This is where the Do-It-Yourself portion of this mod comes in.
The whole process should only take ~15 mins to complete if you have all 23 Paints.

Main Files:
Faction locked paints unlock the same way as the vanilla Power Armor Paints do.
Army and VaultTec Paints are available from the start as you are an Army Veteran and "lived" in a Vault.
The rest are unlocked through Magazines, Quests, or Bobbleheads.
Spoiler:  
Show
Blue Camouflage paint: Wasteland Survival Guide - Old Gullet Sinkhole
Green Camouflage paint: Wasteland Survival Guide - Crater House
Tan Camouflage paint: Wasteland Survival Guide - Ranger Cabin
Bats and Jack-O'lantern: Astoundingly Awesome Tales - Hubris Comics
Children of Atom: Astoundingly Awesome Tales - Crater of Atom
Enclave: Astoundingly Awesome Tales - Sentinel Site
Pickman: Astoundingly Awesome Tales - Pickman's Gallery

Nuka-Cola: Any Junktown Jerky Vendor Magazine
Reilly's Rangers: Luck Bobblehead - Spectacle Island
Gunner's: Small Guns Bobblehead - Gunner's Plaza
Tunnel Snake: Sneak Bobblehead - Dunwich Borers
Shi: from the quest 'Here There Be Monsters'

Optional File:
Paint Distribution (esl flagged esp) - AWKCR is required. Place towards the bottom of your load order. It will add the paints to Modcol's. I think this is the most Mod Compatible way of adding them. If you are adding this mid play-through, it will take a little bit of time before the paints are added to npc's.

Instructions:
1. Download this mod and extract the archive to your C: Drive
2. Download BSA Browser and run the exe installer with default options to your C: drive
    - Installing through the exe adds an option to the Right Click context menu "BSA Browser > Extract Here"

3. Download Cathedral Assets Optimizer and extract the archive to C:\CCPaints\Tools\CAO
4. Copy all of the Creation Club Armor Paints Textures.ba2's you want to include to C:\CCPaints\Armor
5. Right Click on a textures.ba2 file and choose BSA Browser > Extract Here
6. Repeat step 5 for each owned paint color

7. Double click on the CC Armor Paints DIY.bat to open a command window
8. Press any key when prompted
9. Once it's finished copying files, press any key when prompted
10. Cathedral Assets Optimizer will open
11. From the profile drop down select FO4 DIY CC PAINTS - BSA
12. Click Open Directory and set the path to C:\CCPaints\Armor\Combined_Files
13. Click Run
14. Go to C:\CCPaints\Armor\Combined_Files
15. Move the 3 CC Armor Paints DIY files (the esp and both .ba2) to C:\CCPaints\Armor\Combined_Files\Data
16. Right click on the Data folder and compress it into a .zip, .rar, or .7z folder using the utility of your choice
17. Name the archive CC Armor Paints DIY
18. Install with your preference of Mod Manager
19. Enjoy having 1 ESL flagged ESP to manage them all


If you don't have all the paints, then you can use FO4Edit and remove the non-owned paints from the ESL.
Just make sure you delete any: Constructible Object, Misc. Item
, Material Swap, and Object Modification that applies to the paint colors you don't have. The mod will work if you decide not to delete them. It will just be the default Armor paint in it's place.

Compatability:
This will conflict with any mod for any of the individual Creation Club Armor Paints as they will have different FormID's. If you are using any of those mods then it's best to finish that play through and use this on a new save.