Fallout 4

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lesma666

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  1. lesma666
    lesma666
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    Sticky
    Guys Please, don't ask for a delay or a button for lowering weapons, not possible yet. I'll do it ASAP with the Creation Kit Release

    1. Alex519
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      What's blocking you from adding delays, etc.? I'm just curious, although I have little experience when it comes to editing files beyond simple value/boolean changes, so it may just all go over my head, lol.
    2. 9116
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      Cant you make it that holster weapon activate lower weapon animation? Just curious. Could've dealt with two problems at the same time. One should unequip his weapon to be unarmed, not just teleport it in sub-dimension.
    3. Sunkid
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      @9116

      That's an excellent idea!
    4. MasterRidley
      MasterRidley
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      Why wouldn't it be possible? Fallout 4, without this mod, actually has a delay, a long one at that but still noticeable, between the weapon being held up and the weapon being lowered.
    5. keil000
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      Have to second that man, I don't get why there is a perfectly fine timer before the mod, and then none afterwards, obviously some line of code was changed?
    6. CryptoCombat
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      He didn't change any code. He replaced the animation. Trivial.
    7. Bottletopman
      Bottletopman
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      Why wouldn't it be possible? Fallout 4, without this mod, actually has a delay, a long one at that but still noticeable, between the weapon being held up and the weapon being lowered.


      Unless you're talking about moving into a wall and back repeatedly, I've yet to see a delay.

      The delay you're talking about happens because it would use up more resources to increase the rate at which the game detects the player being too close to a wall. Resources that could be used for better things like rendering more of the world ahead.
    8. MuseFennec
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      no there really is a delay. your weapon does lower in first and third person, but sprinting and crouching seem to reset it.
    9. DigitalDeath849
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      Take your time. Another option you could look into is having weapons lowered only when not in combat. I do like the keybind idea though. Look forward to G.E.C.K. later next year.
    10. Bottletopman
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      Oh right that delay.

      Yeah, looks like we gotta wait till the GECK comes out
    11. PizzamanPiazza
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      What specifically do you add after everything? Everything as in?
    12. nexus0Abby
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      I love the idea, but will not take yet.
      The best thing to do would be to make weapon lower only off combat, not a key, not a timer, just off combat.
      As soon as you get someone near and the "Danger" status weapon gets ready.

      That's what would be the best from my point f view.
    13. FishBiter
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      I am going to read your stickied comment and then immediately ask you to make a delay and a button u3u
    14. 9116
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      Exactly :D
      I just figured that lesma placed animations from cover mechanic into regular idle weapon-on-ready. And I thought, maybe one can place those instead of sheathed animations (I cant be botherd cuz Im too lazy piece of fucktard to do stuff). Not like there is great chance that he didnt tried that, but what if? I miss obvious stuff all the time in attempts to do, like, anything.
    15. grimah
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      im guessing this person moved on from the game now?

      Anyways it would be alot better if there was an optional download so when you crouch this animation does not take place. If you want to go into combat-mode just go into a crouch position and move about.
    16. JackArbiter
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      (Edit)
      Button Lowered Weapons.
      Everything works. With a button.
    17. vanish696969
      vanish696969
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      This ^ Good job Jack
    18. Sharpslice
      Sharpslice
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      Jack's version is a good improvment
    19. JackArbiter
      JackArbiter
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      .
    20. Askhen
      Askhen
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      I like the mod, BUUUUUUT the tip you gave us with the cyborg eyes doesn't seem to work for me? Solution?
    21. Askhen
      Askhen
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      Oh and It only works for third person.
    22. Xiox420
      Xiox420
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      I downloaded and fiddled around with it, that was my only issue with it was the lack of a delay, so i did uninstall but endorsed, just will be waiting for that delay unless someone else beats you to the punch
    23. Terry2
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      How about holding R....
    24. Corni950
      Corni950
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      It is possible, the mod Button Lowered Weapons allows you to lower weapons by holding down "R".
    25. Inarla
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      Corni mate he posted this in November
    26. User_17812519
      User_17812519
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      that's completely undrawn not holdig while pointing down but this mod is kinda patched in vanilla your weapon is kept down when talking to people or looking at items you might want to use/take
    27. themediumcheese
      themediumcheese
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      So it's been almost a YEAR SINCE YOU DID ANYTHING WITH THIS MOD.

      Are you going to add a delay ever or not?
    28. MikeCDAMMIT1990
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      i think it would work best if your weapon was contantly lowered when your not in combat, and obviously when you are it stays raised... maybe a delay of 5 seconds when not in combat if you fire/swing your weapon, but obviously only if that is doable through the creation kit. but im not expert, just a idea for it to work smoothly
    29. Bottletopman
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      Your wishes have been granted, courtesy of pauderek: automatically lowered weapons
    30. dePog
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      PUBLIC NOTICE
      Because the original creator of Lowered Weapons (lesma666) seems to have abandoned the Fallout 4 modding world, a DLC patch was made by a different author (allexbulluk). So if you are playing with DLCs installed you will need to have both mods for best results, as shown below:

      Main file:
      Lowered Weapons by lesma666
      http://www.nexusmods.com/fallout4/mods/522/?

      DLC patch:
      Lowered Weapons - DLC Addon by alexbull_uk
      http://www.nexusmods.com/fallout4/mods/13842/?

      OPTIONAL: (player lowers weapon sooner)
      Timing patch:
      Lowered Weapons - Quicker Relax Timer
      http://www.nexusmods.com/fallout4/mods/24307/?

      OPTIONAL: (other weapons)
      If you use weapons created by other mod authors (such as, DeadPool2099's Hunting Shotgun, or giggity12345's Wastelander XM2076) , then they will require their own individual patch. Check out the patches made by sargeschultz11 at:
      http://www.nexusmods.com/fallout4/mods/24217/?
    31. yoben50
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      The Creation Kit has been out months now...Update?
    32. dePog
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      um... the author is no longer modding. That's why its not updated.
    33. deathbringer5454
      deathbringer5454
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      Someone did it long before the kit came out, hate to hurt your pride.
    34. quito787
      quito787
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      Guys I use Button Lowered Weapons. It's here on Nexus Mods. Works well...allows manual switching between weapon up, lowered and sheathed.
    35. thealteralex
      thealteralex
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      asap my ass
    36. GlennCroft
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      Still a good mod for those who want to keep the achievements without the achievement unlocker.
    37. Graek64thave
      Graek64thave
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      thealteralex Go find another mod entitled brat.
    38. HellTech90
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      Okay, it's been 4 years now. When does the change come with the delay?
    39. DescenderX
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      In theory, you'll get changes whenever you learn to do it yourself and share with the class :). Or so it used to be with mods. Looks like the author is stingy with permissions. Maybe send them a note if it's terribly important to you. They do list modification as "OK-ish".

      To anyone crying "entitled!" - the landscape has changed. The Nexus caved to the "modding as employment" culture that Patreon has been irresponsibly enabling. The way it works now is that many mod authors will go as far as sending DMCAs if you try to tweak their content without asking. It's not 1995 anymore.

      Most people won't bother to tweak a mod if it's only for their own benefit. Of those who do try to tweak a mod, most aren't smart enough to know how to release their changes in a way that it can't be traced or scrubbed off the web. Ordinary people who just want to be anonymously helpful used to look after tweaking mods to individual tastes, but now such people face scare letters. The result is a glut of unmaintained mods that represent a ton of make-busy re-work.

      And to make matters worse, a majority of players have bought into the idea of supporting creators wholesale without realizing how they're only helping to push the MTX economy into absurd territory. My post is more likely to draw the attention of an anti-competent person, hence why I don't bother putting this sort of thing on the main forums.

      This was never a problem in the 90s-2000s. If a modder or website developed a disproportionate ego problem, their work was forked and they were simply ignored. Believe it or not, life went on just fine for everyone, and game communities benefited greatly. For evidence, look at what happened with VTMB. The game wound up with two excellent mega patches because two authors got into a bunch of petty arguments but had no legal tools available to shut each other down. Today, one of them would've fired a DMCA shot, and the end result would've been NO complete mod for VTMB. I fail to see how the landscape has gotten any better, because it's not like paying people does anything to stop arguments from developing...

      So if you want a mod changed, your best option today is to start by bugging the mod author until they reply and give permission. Or you can go rogue and prepare yourself to deal with a pile of hassles. This is why people freak out now and screech "CHANGE THIS FOR ME!!@!". 10 years ago these people would've been mod authors themselves. Today, they don't see a reason to waste time and risk getting in trouble all for the sake of changing a few bytes.

      For anyone that actually made it this far... if you're fired up about this issue, all you can reasonably do is try to get your state government to block payments to Patreon at a bank level (which will never happen :)). Or, you can raise awareness about the history and intent of modding in the hopes that sensible creators will clue in over time. There's still quite a few people out there who haven't forgotten their ethics and continue to release mods under a BSD-like license, so all hope is not yet lost :).

      // This post is IP-free
    40. AngryW01f
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      I am absolutely agreed, i downloaded this mod on all this hype and all of a sudden i am realizing it's awfully uncomfortable to be in a combat since all your weapon is lowered during EXTREME situations. I hated to unistall it but sincerely... I don't see another way.
    41. AimlessAnt61
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      if it only lowered the weapon outside of combat i would use it. it just doesnt seem natural to lower your weapon like that right after you stop shooting.
    42. SirNuttzAlot
      SirNuttzAlot
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      oof
    43. xbytes23
      xbytes23
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      are you dead or what, it's 2020
    44. GonzoTheSamuraiiii
      GonzoTheSamuraiiii
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      guys chill he will do it when cyberpunk comes out....
    45. Sambeso
      Sambeso
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      @GonzoTheSamuraiiii

      Damn, tfw.
    46. kathaaria
      kathaaria
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      guys dont worry he'll make it when TES 6 comes out
    47. Varladen
      Varladen
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      ?most aren't smart enough to know how to release their changes in a way that it can't be traced or scrubbed off the web.
      yeah uhm. it's called Tor? government and dmca can't touch it. lol.
    48. xherculoTHICCx
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      Just so you know the delay and button feature has been asked for more than 7 years. That's longer than it took Bethesda to finish developing Fallout 4.
    49. Quijotemods
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      not working with other weapon mods and also disables some mods 
    50. Jader13
      Jader13
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      bro it's been almost 10 years what's the hold up
    51. MeatSnail
      MeatSnail
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      I think its weird how there is still no button for lowered weapons seeing how its been 8-9 years since this post has been up.
      If anyone finds a button activated lowered weapon mod pls let me know Xbox has it but not PC.
  2. 333SLEEP
    333SLEEP
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    Does anyone know of a modern/more up to date alternative to this mod? Or can confirm that this mod still works without major conflicts with other popular mods (I don't use custom weapon animations or modded weapons so I assume I should be fine but hasn't been updated since 2015 so who knows)
    1. 333SLEEP
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      UPDATE
      For anyone else looking there is a slightly more up to date mod here:
      Automatically Lowered Weapons
      And this patch if you use weapon flashlight mods:
      Automatically Lowered Weapons But Only When Flashlight Off Patch
  3. buck0021
    buck0021
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    i was wondering if you can make this mod for starfield pc it would be it would be awesome you are really good at what you do and thx for your hard work
    1. DavidsFallout4Mods
      DavidsFallout4Mods
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      Why would you want to play starfield?  Modded this game looks better and has more depth, it'll take my lifetime just to go through all the mod creations!
    2. buck0021
      buck0021
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      i like starfield it is fun and if it has the right mods it could be out standing
    3. 333SLEEP
      333SLEEP
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      +1 to buck. Once CK comes out for Starfield that game will be impeccable. Already some significantly nice mods out without Creation Kit even. Although, as it stands right now- I think Fallout 4 is the better suited for modding. Fallout 4 is an amazing game, one of my favorites don't get me wrong.
  4. Jannol
    Jannol
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    Would be nice if i could loot at play from front while weapon lowered. Simmilar to how it works without weapon drawn.
  5. TheSlimeBallSupreme
    TheSlimeBallSupreme
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    IMO its more immersive to always have your weapon at the ready. You're in a fucking nuclear wasteland with mutants and murders of course you're gonna always be having your weapon ready
    1. Hawkx44
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      Then don't download the mod, why are you wasting your time commenting
    2. rftghtyfuyjdgxfyufjx
      rftghtyfuyjdgxfyufjx
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      no matter where you are your arms are gonna get tired, you can't aim your gun forward literally 24/7
    3. reuben1234
      reuben1234
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      bot behavior
    4. DavidsFallout4Mods
      DavidsFallout4Mods
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      You would never have your firearm always at ready IRL it would quickly cause fatigue, you only ready it when you anticipate an immidiate firefight.
    5. DavidsFallout4Mods
      DavidsFallout4Mods
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      Precisely, every American should be required to go through 2 years of boot camp in Highschool to see what it's really like carrying your lover through harsh terrain in extreme exertion.  Most people couldn't handle an M16 without getting mud or sand in the bore much less an M60!!!
    6. teratism
      teratism
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    7. Poacher886
      Poacher886
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      Watch war footage of soldiers walking from point to point, they didnt have their weapons at the ready
  6. Poacher886
    Poacher886
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    What abut Melee weapons ?
  7. holtmodel
    holtmodel
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    pressing the r key still works?
  8. QcSolo
    QcSolo
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    can someone make a lower your weapon mod For starfield lol
  9. Villahatrick2011
    Villahatrick2011
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    I installed the mod and tweaked the ini files but still it does not work any solutions? I am using MO2 btw 
  10. MeEnjoyModding
    MeEnjoyModding
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    you can do the same thing with something like F04 Hotkeys (https://www.nexusmods.com/fallout4/mods/11664) by going into the .ini file and adding "__=player.pa actiongundown" and doing it that way lets you set whatever button you want to toggle it on and off.
    1. KiotheCloud
      KiotheCloud
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      Thank u so much better its like having a safety button on my gun when talking to shop owners for spaming attck key to skip dialog.
    2. spbnekal
      spbnekal
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      Use arrow keys instead of attack key.
  11. kydyrmountain
    kydyrmountain
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    Some of the weapons are taking up a 1/4 of the screen when lowered even with the Mod. Would really like to see the weapon lowered even more after it is lowered.