Fallout 4

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Dinelen DarkStar - Tharatan

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About this mod

For the Minutemen is a set of Minuteman themed city plans for use with Sim Settlements 2. This is a sneak peak demo of 7 fully usable settlements that will appear in the full version.

Permissions and credits
-- For the Minutemen --

If you want to experience the city plans as I have designed them you will have to have to following list of required mods of creation club content. If you do not have these requirements you might experience bugs and will have missing content!

  • Requires CC Slocum Joe's Workshop - Also a requirement for Jampads 2 - a Sim Settlements 2 Add On 
  • Barstool Games
  • BarstoolGames - Far Harbor DLC Support
  • BarstoolGames - Nuka World DLC Support
  • SnappyStep
  • Snappable Junk Fences
  • Signs of the Times - Posters
  • Gruffydd's Signs and Posters
  • Gruffydd's Signs of the Times
  • Minutemen Propaganda Posters
  • Not Your Average Neon
  • Better Generators (x3)
  • Power Conduits and Pylons - Increased Power Radius
  • Longer Power Lines (x3)
  • Solar Panels 1.3.1
  • Improved Shack Bridges
  • Wooden Prefabs Extended
  • Convenient Stores
  • Settlement Activity Markers
  • IDEK's Logistics Station 2
  • SS2 Superstructures - A Sim Settlements 2 Addon Pack version 1.7 is a hard requirement!
  • Sim Settlements 2 - Apocalyptic Additions Addon Pack
  • Vault-Tec Tools - Sim Settlements 2 Addon Pack
  • Wasteland Venturers Sim Settlements 2 Addon Pack
  • SS2 Addon Pack - Walled Gardens and More
  • SS2 Addon Pack - Whisper's Power Plots
  • Sim Settlements 2 - Junk Town - FENCES 2 Addon Pack
  • Sim Settlements 2 - Ruined Homes and Gardens 2.0
  • Sim Settlements 2 - Junk Town 2 Addon Pack
  • Jampads 2 - a Sim Settlements 2 Add On
  • Jampads 2 - Wasteland Imports AND Slocum Joe's Creation Club Patch
  • Sim Settlements 2 Scrappers
  • Sim Settlements 2 - So I Made Plans Addon Pack
  • SimHomestead 2 - A SimSettlements 2 addon
  • Barstool Games Sim Settlements 2 plots
  • SS2 Addon - Bare Essentials
  • Sim Settlements 2 - Pra's Random Addon 2
  • Sim Settlements 2 Automatron Mod
  • Favelabulous
  • Sim Settlements 2 - Tiny Living

This is a Minutemen based mod so for some even better immersion I recommend the following mods. Not having them will not affect these city plans.

  • We Are The Minutemen
  • Militarized Minutemen
  • Militarized Minutemen - Uniforms Patches and Insignia Addon
  • Militarized Minutemen - Craftable Outfits Plugin
  • WATM - MM - MMUPAIA Compatibility Patch
  • SS2 Traveling Visitors
  • Sim Settlements 2 Child Support
  • Sim Settlements 2 Tweaks (Cheaper ASAMs)
  • Recruitable Settlers FH - Main Files v1.0
  • Recruitable Settlers
  • CSM's Vanilla Leaders (SS2)
  • SS2 Better Outfits
  • Sim Settlers 2 Go Shopping
  • Settlers Go Shopping - Idle Conversations at Settlement Stores
  • Sim Settlements 2 - Recruitable Settlers Leaders Pack 2
  • Settlers of the Commonwealth

Included are city plans for:
1. Abernathy Ranch & Farm - Build this plan as soon as you get access to Abernathy. It will be crucial to food production and helping supply nearby settlements such as Red Rocket Trade Depot. 
Video Walkthrough - https://youtu.be/DXc2BaCEoKw

2. Red Rocket Trade Depot - Commercial and Industrial focus that will get the caps and building materials you will need to jump start the growth of the northern network. Best started after Abernathy Ranch has reached at least level 1 or 2, but before staring the Tenpines Hive. This plan should level quickly between levels 0, 1 and into 2. Then should stabilize to a more even pace into 3.
Video Walkthrough - https://youtu.be/sg9Nbd9lcHg

3. The Tenpine Hive with permission by Tharatan - After you have The Red Rocket trade Depot to about level 2 is a good time to start up the Hive at Ten Pines. Start up before The Zimonja City Labor Camp.
Video Walkthrough - https://www.nexusmods.com/fallout4/mods/51546

4. The Starlight Intergalactic Metroplex - The Starlight Intergalactic Metroplex is designed with a "Alien and their family friendly" atmosphere. A place they could call home. This is a heavy commercial city plan with an industrial sub focus. This plan is very versatile and has more than enough jobs. It can easily, at Level 3, accommodate up to 55 settlers. This plan is not for the faint of heart or those with super low end machines. This plan is also not going to level up overnight, it could take some time to see all of what Starlight has to offer.
Video Walkthrough - https://youtu.be/ybqd8MwuMPY
Spelling Error on sign fixed in the Mod.

5. The Downtown Mall - As shown in the video for The Starlight Intergalactic Metroplex, the Downtown Mall is designed to go with it. Once Starlight reaches level 2 the downtown Mall is available and this plan drops right in. This is a single level city plan that is 100% commercial focus. The Downtown Mall is actually its own Settlement with an interior cell and provides all water, power, food and defense. However there is a guard job available in the Mall. If you use this City Plan it is recommended to NOT BUILD ANOTHER MALL PLOT IN YOUR GAME. All of them will share the same settlement cell and this city plan. Unless you want the feel of a Franchise across the wastes of Malls then go right ahead but that is not tested.

6. Zimonja City Labor Camp - The Zimonja City Labor Camp is a single level plan with a heavy industrial focus (Concrete and Lumber). This plan is best built about the time The Hive at Ten Pines reaches level 1 or 2.
Video Walkthrough - https://youtu.be/kRd9pVlhpJA

7. Sunshine Hive (Sunshine Tidings Co-Op) with permission by Tharatan - This plan is best used anytime after you have both Abernathy and Red rocket in play and makes a great place see what others could do with ASAM's and a leadership role.
Video Walkthrough - https://www.nexusmods.com/fallout4/mods/51684

Thank you VFX for creating such an awesome addon pack in SS2 Superstructures - A Sim Settlements 2 Addon Pack that made the Downtown Mall City Plan a reality. 

Along with all the other great add on authors as well there are so many to mention but you will will be in the final credits.