Fallout 4

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HalcyonAnd0n

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HalcyonAnd0n

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18 comments

  1. HalcyonAnd0n
    HalcyonAnd0n
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    If you discover a weapon that doesn't get its sight(s) patched by this and you feel that it should, please post the mod name and version and I will look into why.
  2. PHANTOMHATE
    PHANTOMHATE
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    Much respect to this mod but If you were seeking NO FOV ZOOM when aiming guns with no scope this is not it.

    To remove FOV zoom from non scoped guns:
    Using FO4Edit you will find ZOOM records
    Change the ones with zoom set to 0 to .999999
    For gun mods check the WEAPON record for ZOOM type

    If you need help ask
    If you don't use FO4Edit, well, you have my sympathy
    1. happycompy
      happycompy
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      Thank you for sharing this. I am trying to do the opposite of what this mod does. Instead of removing the fov zoom on non-scoped guns, I am trying to add in fov zoom to modded non scoped guns! Many weapons on the Nexus do not feature the vanilla FOV zoom, which makes them stand out as "different" when using them in-game. I'm going crazy trying to figure out how to add it in, but I'm not sure which values to change.

      Here is a screenshot of the vanilla ZOOM. Any help would be greatly appreciated :)

    2. PHANTOMHATE
      PHANTOMHATE
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      ADD A ZOOM SETTING TO WEAPON
      WZMD - ZOOM
      right click this field and select ADD

      add the default zoom
      ZM-DEFAULT [ZOOM:0004B246]
      Test you weapon

      CREATE A NEW ZOOM SETTING AND ADD TO SELECT WEAPONS
      New records must be created in the category in an esp or esl
      First we add the category to an esp or esl

      ---Right click ZM_Default [ZOOM:f4b246] record and select copy as override into...
      ---Double click the ESP you will keep the new zoom setting in (or make a new esp)
      You have added the ZOOM category (and one zoom record to a mod)
      You need the category but can remove the ZM_Default [ZOOM:f4b246] now if you like

      ---Right click next to ZOOM category in your mod
      ---select add, select zoom - zoom, in new form id box select OK
      You have made a new zoom record
      ---Make this identical to the default zoom
      ---Change the FOV_MULT to 1 or 1.2
      maybe

      Follow the instructions above ADD A ZOOM SETTING TO A WEAPON

      Reply if you need more help
    3. happycompy
      happycompy
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      Thank you so much, PHANTOMHATE. Your instructions were invaluable. <3
    4. Electrohead1
      Electrohead1
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      Thank you so much PHANTOMHATE! This has bothered me for so long when adding new weapon mods to my list. 
    5. Freedomwingss
      Freedomwingss
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      Very helpful, mark.
  3. ArasakaAngestellter
    ArasakaAngestellter
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    question since my eng is bad, 

    i understand what this does, but does it work if i dont attach any sort of Sight *or just use standard ones but glowing* as well ? 

    Like just normal standard sights, thanks alot ^.^ 

    SD: your pfp character looks like Weiss schnee she is very pretty if that's your character image haha 
    1. PHANTOMHATE
      PHANTOMHATE
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      "has an FOV zoom multiplier value greater than 1"

      I see standard sights do not have
      zoom multiplier. The mod does not change standard sights. I get zoom when I aim standard sights. I believe aim animation has a default zoom and recon sights or scopes have a zoom multiplier. I do not know how to stop aim zoom for standard sights.
    2. PHANTOMHATE
      PHANTOMHATE
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      OK I got it. I will post above
  4. Nicz14
    Nicz14
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    MK12 from Combined Arms Expansion pack is not getting patched. Reflex sight and other sights still has zoom.
  5. jloz94
    jloz94
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    Thank you for this.

    I was planning on making a more hardcore mod setup and pondering removing sight zoom, and I was dreading doing it manually. This is a clever solution that will save myself and other realism-chasers a lot of time.
    1. HalcyonAnd0n
      HalcyonAnd0n
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      No problem, enjoy :)
  6. SebastianScherr
    SebastianScherr
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    Thanks for your work!

    Whould you have a look at the weird "zoom due sprinting" thing?
    1. HalcyonAnd0n
      HalcyonAnd0n
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      If you mean the effect of the camera FOV changing slightly when sprinting, I don't think that can be changed unfortunately. At higher base FOV values it's not quite as noticeable so you could try that if you haven't already. To do that, while in game you can test what value suits you the best by opening the console and entering the command (make sure to press enter after typing it to execute the command, change 90 to whatever FOV you want to test):
      fov 90
      This will affect your 1st person, 3rd person and Pip Boy zoom in real time so you can find a value that works for you. To save that value, you would change the following in Fallout4.ini under the [Display] heading, this example sets it to 90 so just change that to what you'd like (only copy/paste the info before the parenthesis; or if the line is already there, just change its current value):
      [Display]
      fDefault1stPersonFOV=90 (sets the 1st person and Pipboy FOV to 90)
      fDefaultWorldFOV=90 (sets the 3rd person FOV to 90)

      Hope that's of some help to you.
    2. SebastianScherr
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      For the sake of compartibility I have to stick with quite low fov values.
      Since I play on a ultrawide monitor, I can't ignore the FOV change anymore. xD

      I use FOV Slider.

      I'm totaly shure the "issue" has a proper solution. ^^
  7. masterhamper
    masterhamper
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    Thanks for this.
    Is vanilla non-scope zoom like 1.25? I actually like a small zoom, would it be easy to patch it to vanilla values?
    1. HalcyonAnd0n
      HalcyonAnd0n
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      Not sure I understand what you're looking for. Are there specific weapon mods you've downloaded that have an overly aggressive zoom and you just want those toned down while not touching the vanilla/FH/NW sights? If you open the RemoveSightZoom.esp in FO4edit you can see the original ZoomDataFOVMult values beside the patches value of 1.0 for each OMOD. Let me know then and I'll see if I can accommodate what you're looking for.