Hello, I have a small problem with this mod, it works cool, but the wheel is half outside my screen. I've tried to move it with the X and Y parameters in the mod menu, but it doesn't change a thing. Any ideas?
Hey, the new FallUI Item Sorter (FIS) has issue with this mod and the original ones, when pressing the control, only the mouse appear and the wheel don't appear (IT was working fine and it don't work since i installed FIS and some people are also reporting the issue on wheel menu page) Are you able to fix that ?
Well i know for sure that we can correct thags by swapping Def Ui icon name used by the mod to the one used by Fall Ui Icon > The problem is the wheel not working so i don't know but maybe there is something to do like that changing some names but didn't try
For anyone looking for FallUI support you can do it yourself easily. Just open Interface\WHEEL_MENU\conf.xml and edit the entries. I use DEFUI icons so I grabbed the icon names from here and depending on your sorting loadout your tag names might be different so just use Rename Anything to see it in-game.
Here's a picture of what one of my menu's looks like using FallUI and Complex Item Sorter. My personal issue is Wheel Menu (either version) doesn't pick up items in Misc. which is a shame since I'd like access to camping gear, certain holotapes and the SS2 Sensor Scanner.
Same - no known fix from the looks of it. Lots of "reinstall" but surely its a case of finding the file thats causing the duplicate? Im experimenting to find how the wheel finds the items, and see if theres a way to put certain weapons in certain tabs based on tags but so far no luck. *notes on original mod state its a load order issue, but i dont have "VisG" in my list so i cant place it below that. *I can get 4 names of an item by editing the conf.xml file in the wheelmenu folder and using: <menu icon="tooun_weap" name="Ranged" type="right"> <pattern kind="tag" value="Pistol"/> ?<pattern kind="tag" value="10mm"/>
Which leads me to believe that the single entry for "patternkind" or whatever is calling the item twice - or its calling for it and receiving multiple tags on the item thus showing it twice? So its looking for "pistol" and finding an item called "pistol" and its icon which is called "pistol_icon" or something and showing that as well? ?
I think your reasoning is sound. I use complex sorter and when I opened the esp that complex sorter generates I found that the "FormID" contains a tag, example: "OMEGA_Stimpak01 "(Aid) AI-2 Medkit [I ]" [ALCH:8B000806]" (this is basically the stimpak) and the "FULL - Name" itself contains the tag, example: "(Aid) AI-2 Medkit [I ]" I'm going to try to separate the two if at all possible and see what happens. I'll let you know if I find anything useful.
Edit: I decided to try my current mod list with a clean save and turns out there were no problems with the wheel menu. I added alot of items to the inventory and it still worked fine. I guess our problem might be save related? I have no idea what might trigger this problem though :/
I'd also love FallUI/M8r Complex Sorter support if and when it comes!
Adjusting my load order so I can roll a full playthrough, and swapped to this from the original mod and Tooun's visual upgrade because that one was nice, but ultimately too outside of Vanilla for my taste. Hopefully if we can get FallUI/M8r Complex Sorter support it'll be laser precise with what items get put in each slice of pie. With the other one, the Crucible Blade from CROSS_Blades got put in the Ranged Weapon section.
At least the vanilla option of the installer works well with any kind of sorter mod, as it does for the original Wheel Menu mod. I'm using FALLUI - Inventory with R88 Simple Sorter (the only flawless sorter in my experience), and that works pretty well. No special icons though.
I came across the original version of this mod and I was excited to use it, seeing as it will make equipping/changing weapons, using meds/chems and equipping grenades much easier. Unfortunately that one was abandoned and I came across this one and noticed the sorting mod it's been optimized to work with. I intend to use FALLUI and I would love to know if it is compatible and if it isn't is there any way you could possibly create a patch to add compatibility? I really look forward to being able to use this mod! TIA! :)
Hi I really want to use this but i have a ultrawide screen.. the half Wheel appear on the upper border.. the x and y axis dont work at all. Anyone know how to fix this?
So two options, easiest is to roll back to an earlier version of Wheel Menu which still has the offset-axis config working, currently Ver. 1.2.1 is the latest that works for me - its strongely urged on the older versions to not use vanilla sorting and install the compatible sorting mod matched by Wheel Menu's fomod installation (VIS / VIS-G/ Horizon), or else items lists won't fully populate in Wheel Menu - Fallout 4 Wheel Menu at Fallout 4 Nexus - Mods and community (nexusmods.com)
But otherwise... if you're gunho about using the latest version for the better scrolling functionality, then you'll need to use Flawless Widescreen (if you aren't already using it) - this should at least snap the wheel menu back to the center of the screen.
Install Flawless Widescreen - make sure to select the Fallout 4 plugin in the "Installed Plugins" and that the page has "Fix Enabled" checked.
**If you're NOT using Truby9 ultrawide mod**
>>Run Flawless Widescreen *before* running Fallout/F4SE. Once in-game, Wheel Menu should be snapped to center with no problems Note: The plugin is originally optimized and tailored specifically for fixing 21:9 aspect ratio.
**If you're using Truby9 ultrawide mod, or just a different aspect ratio** - (make sure to use Widescreen fix by daisuke_niwa for aligning UI)
>> Close Flawless Widescreen; only run it *after* starting and minimizing Fallout 4/F4SE (this allow fixes only to dynamic hud elements to automatically activate/refresh in-game while FO4 is running, snapping Wheel Menu back to center without Flawless changing the UI again).
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I thought that this would be an automatic thing?
I use DEFUI icons so I grabbed the icon names from here and depending on your sorting loadout your tag names might be different so just use Rename Anything to see it in-game.
Here's a picture of what one of my menu's looks like using FallUI and Complex Item Sorter.
My personal issue is Wheel Menu (either version) doesn't pick up items in Misc. which is a shame since I'd like access to camping gear, certain holotapes and the SS2 Sensor Scanner.
Im experimenting to find how the wheel finds the items, and see if theres a way to put certain weapons in certain tabs based on tags but so far no luck.
*notes on original mod state its a load order issue, but i dont have "VisG" in my list so i cant place it below that.
*I can get 4 names of an item by editing the conf.xml file in the wheelmenu folder and using:
<menu icon="tooun_weap" name="Ranged" type="right">
<pattern kind="tag" value="Pistol"/>
?<pattern kind="tag" value="10mm"/>
Which leads me to believe that the single entry for "patternkind" or whatever is calling the item twice - or its calling for it and receiving multiple tags on the item thus showing it twice? So its looking for "pistol" and finding an item called "pistol" and its icon which is called "pistol_icon" or something and showing that as well?
?
Edit: I decided to try my current mod list with a clean save and turns out there were no problems with the wheel menu. I added alot of items to the inventory and it still worked fine. I guess our problem might be save related? I have no idea what might trigger this problem though :/
https://www.nexusmods.com/fallout4/mods/49656/
And also can you change the gamepad hotkey?
Adjusting my load order so I can roll a full playthrough, and swapped to this from the original mod and Tooun's visual upgrade because that one was nice, but ultimately too outside of Vanilla for my taste. Hopefully if we can get FallUI/M8r Complex Sorter support it'll be laser precise with what items get put in each slice of pie. With the other one, the Crucible Blade from CROSS_Blades got put in the Ranged Weapon section.
I really want to use this but i have a ultrawide screen.. the half Wheel appear on the upper border.. the x and y axis dont work at all. Anyone know how to fix this?
But otherwise... if you're gunho about using the latest version for the better scrolling functionality, then you'll need to use Flawless Widescreen (if you aren't already using it) - this should at least snap the wheel menu back to the center of the screen.
Install Flawless Widescreen - make sure to select the Fallout 4 plugin in the "Installed Plugins" and that the page has "Fix Enabled" checked.
**If you're NOT using Truby9 ultrawide mod**
>>Run Flawless Widescreen *before* running Fallout/F4SE. Once in-game, Wheel Menu should be snapped to center with no problems
Note: The plugin is originally optimized and tailored specifically for fixing 21:9 aspect ratio.
**If you're using Truby9 ultrawide mod, or just a different aspect ratio** - (make sure to use Widescreen fix by daisuke_niwa for aligning UI)
>> Close Flawless Widescreen; only run it *after* starting and minimizing Fallout 4/F4SE (this allow fixes only to dynamic hud elements to automatically activate/refresh in-game while FO4 is running, snapping Wheel Menu back to center without Flawless changing the UI again).