Fallout 4
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spacefiddle

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spacefiddle

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About this mod

A patch for the Accelerator Plasma Weapon by QuadRioters that gives it custom reverb tails based on its own firing sound, implements Quad's custom reload sounds, and gives it a 4x See-Through Scope.

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This mod adds custom reverb to the Accelerator Plasma Weapon by QuadRioters. Obviously, you need that mod. Also: custom reload sounds! See-Through Scope! And slight balance tweak.

=<>=


See the video for a "before and after" comparison - with NO 10-minute rambly intro or cringey voiceovers


Didja know that TWO ballistic weapons were used to create the reverb tails for almost FORTY in-game weapon variants? 

That's why your Gatling Lasers and Plasma Rifles make "BANG!" echoes outside. -_-

Most mod weapons have their own firing sounds created by the authors... but then you go outside and use it and the Bethesda Bangs kick in >.<

I have used Quad's own sound effects to create a custom reverb tail NEW in 2.0: NINE reverb tails, for his excellent Accelerator - one for each barrel's firing sound. Also, I found in the files that he'd made custom reload sounds which aren't implemented, so I implemented them. Lastly, the weapon is super-OP so i've very slightly downtuned its base damage. Not much. It's still OP really.

PROOF OF CONCEPT: WORKS JUST FINE NOW, MORE TO COME SOON(tm)

Don't forget to endorse the Accelerator for Quad's fantastic work!

Comparing the Bethesda Bangs to a custom reverb tail:



A quick rundown of the different barrels / firing sounds - now each with its own echo:


Note:
The reload sounds are replacers for the Vanilla plasma gun, so technically, the vanilla Plasma gun now has those sounds too. But honestly who uses the vanilla Plasma once they have the Accelerator??? NO ONE, I TELL YOU

=<>=


I ALSO MADE DESE TINGS:

Accelerator Sound Fix - Custom Reverb and Quad's Reload Sounds
Gets rid of the Bethesda Bullet Bangs every weapon has outdoors and gave the Plasma Accelerator 9 custom reverb tails from its own firing sounds. Also custom reload effects, and a slight balance tweak. Plus a new optional skin for fun.

Unique Pickman's Blade and Bowie Knife Buff
A unique appearance and new name for Pickman's Blade, instead of the generic Combat Knife, plus buffs Mike Moore's Bowie Knives' damage a bit.

Effective Melee Blocking
Makes blocks actually stop enough damage to keep you alive, and more

Ad Pictoriam - Brotherhood of Steel Apocolyptic Visuals-Only Override
Strips out most of the game changes from Ad Victoriam, existing-save friendly, keeps all the cool new visuals

Useful Assault Masks
Changes the Assault Gas Mask to three varieties of hood/mask color - and gives it stats that make it worth using

Mastermind - Automatron Provisioners using Robotics Expert
Think it's silly needing to be a politition and salesman to program your robots? Now the Robotics Expert perk works too!
Time to build your robot army!

Companion Stealth Distance Fix (No Free Hugs!)
Tired of your companions standing on your head when you stealth? Now with Less Dogmeat Standing on Loot!
Still some. Just much, much less.

Bugfix for Dismissed Companion Endless Babble
A permanent fix for the bug that makes Companions spout all their comments endlessly after you dismiss them.
You know, maybe I like the rain, Preston! Custom interval times available!

Perforation: Better Automatic Weapons
Not a damage number tweak, but a changed mechanic. Preserves balance and ammo, and adds fun.
Did I mention it also affects the Minigun and Gatling Laser

Home Despot - Local and Linked Workshop Component Inventories
Shows the raw component totals from all the junk in your Workshops, local or linked.
Get a Grip on Your Junk

Scarcity: Destructible Power Armor and More
Permanently destroyed PA pieces. Fewer and randomly-charged Fusion Cores. Tougher requirements for repairs.
Less is... less.

FusionGun-VIS: a compatability patch
for the Fusion Gun by Fallout Suite (not me), tagging it like Valdacil's Item Sorting (also not me) using AWKCR (still not me).