A patch for the Accelerator Plasma Weapon by QuadRioters that gives it custom reverb tails based on its own firing sound, implements Quad's custom reload sounds, and gives it a 4x See-Through Scope.
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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File credits
- QuadRioters for the Accelerator, of course - The SimSettlements Discord for being there at 3 AM when I'm banging my head against another silly thing Bethesda did - Bethesda, to be fair, or hey we'd have to all be doing something else with our lives
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Changelogs
Version 2.3
NEW PLUGIN NAME, and some NEW FORM IDs. This was to clean up some stuff and prepare for more updates.
MAKE A BACKUP OF YOUR SAVE before upgrading from 2.2 to 2.3
The only thing that SHOULD happen is that the new custom purple matswap and See-Through Scope from 2.2 will vanish from existing weapons, but the weapons themselves should remain.
KNOWN ISSUE: the See-Through Scope only seems to attach properly after you apply my matswap ("SpaceCat"). I have no idea why.... or how.
The scope itself has been vastly improved! The reticle for the 4x STS will no longer jump and jiggle around like a squirrel on crack when firing an automatic weapon.
Corrected a number of inconsistencies in materials which caused the glowy bits on SpaceCat to be annoyingly, obviously different shades and brightness.
Now all glowy bits are a uniform glow, not as washed-out, less pink and more dark purple.
Original matswaps from Quad I do not think had these issues so i left 'em alone, let me know if any need fixing.
Version 2.1
Added a new available Material Swap based on Quantum Cat, with purple glowy bits, mostly to see if I could.
ESL-patching version is still forthcoming as I need to figure out a sane way to keep the versions in sync
Version 2.0
Added 8 more reverb tails (original was based on Auto Sniper), so now each barrel and firing sound has its own, unique echo.
Found and fixed an error in the original mod where the Machine Pistol and SMG entries were pointed at each other's files for the reverb profile (tech details: the keyword descriptors were swapped).
Version 1.3
Let's just all pretend THIS is the one I uploaded the first time.
Version 1.2
blargh shoot me
Version 1.1
True to form, I bollocksed up my first upload. It helps to actually pack the sounds INTO the archive before uploading.
Version 1.0
Initial upload to Nexus.
This mod adds custom reverb to the Accelerator Plasma Weapon by QuadRioters. Obviously, you need that mod. Also: custom reload sounds! See-Through Scope! And slight balance tweak.
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See the video for a "before and after" comparison - with NO 10-minute rambly intro or cringey voiceovers
Didja know that TWO ballistic weapons were used to create the reverb tails for almost FORTY in-game weapon variants?
That's why your Gatling Lasers and Plasma Rifles make "BANG!" echoes outside. -_-
Most mod weapons have their own firing sounds created by the authors... but then you go outside and use it and the Bethesda Bangs kick in >.<
I have used Quad's own sound effects to create a custom reverb tail NEW in 2.0: NINE reverb tails, for his excellent Accelerator - one for each barrel's firing sound. Also, I found in the files that he'd made custom reload sounds which aren't implemented, so I implemented them. Lastly, the weapon is super-OP so i've very slightly downtuned its base damage. Not much. It's still OP really.
PROOF OF CONCEPT: WORKS JUST FINE NOW, MORE TO COME SOON(tm)
Don't forget to endorse the Accelerator for Quad's fantastic work!
Comparing the Bethesda Bangs to a custom reverb tail:
A quick rundown of the different barrels / firing sounds - now each with its own echo:
Note: The reload sounds are replacers for the Vanilla plasma gun, so technically, the vanilla Plasma gun now has those sounds too. But honestly who uses the vanilla Plasma once they have the Accelerator??? NO ONE, I TELL YOU
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I ALSO MADE DESE TINGS:
Accelerator Sound Fix - Custom Reverb and Quad's Reload Sounds Gets rid of the Bethesda Bullet Bangs every weapon has outdoors and gave the Plasma Accelerator 9 custom reverb tails from its own firing sounds. Also custom reload effects, and a slight balance tweak. Plus a new optional skin for fun.
Unique Pickman's Blade and Bowie Knife Buff A unique appearance and new name for Pickman's Blade, instead of the generic Combat Knife, plus buffs Mike Moore's Bowie Knives' damage a bit.
Companion Stealth Distance Fix (No Free Hugs!) Tired of your companions standing on your head when you stealth? Now with Less Dogmeat Standing on Loot! Still some. Just much, much less.
Bugfix for Dismissed Companion Endless Babble A permanent fix for the bug that makes Companions spout all their comments endlessly after you dismiss them. You know, maybe I like the rain, Preston! Custom interval times available!
Perforation: Better Automatic Weapons Not a damage number tweak, but a changed mechanic. Preserves balance and ammo, and adds fun. Did I mention it also affects the Minigun and Gatling Laser