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  1. CylonSurfer
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    Virtual Holsters 3.0 Released!

    So folks, this is a massive overhaul to the mod. I would recommend reading the updated main page and pay particular attention to the upgrade section if you're moving from a pre-3.0 version of the mod. I have also included a video tutorial in 'Videos' section of this page which discusses the mods new features and how you can use / configure them. Please watch the video before asking questions below as you'll likely find that your question is covered in that. 

    Enjoy the upgrade - Cy 
  2. MugnumAF
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    Started crashing recently when loading only certain saves. For example: if I quicksave, play for 20 seconds, and then exit save – that exit save would always crash, and the earlier quicksave wouldn't. There's some condition that causes VH to consistently crash on loading, for now I'm thinking it's probably having a weapon equipped in your hand, or maybe flashlight turned on, or maybe even saving while hand is inside a sphere.

    Posting crash log for now, call stack mentions nDestoryWeapon method. Will add more findings when will have free time to tinker with this.
    1. CylonSurfer
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      I have a fix for this but I'm in the middle of a house move so I don't currently have access to my PC. I will get it uploaded when I have chance to test it properly. However feel free to send me a DM and I have a link to the dll. 
    2. MugnumAF
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      It's not a big deal, take your time
  3. padopl
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    First of all thank you for your hard work and VH mod.

    I've installed Virtual Holsters 3 and everything seems to work great except that I don't see two shortcut positions on my shoulders/back (those green spheres). A can switch to them and move them but they are invisible. I can even use them to holster weapons by "feeling" their position. They are not visible in any view not even in selfie view. I thought that they are hidden in my armor mesh but even if I move them or make them bigger they are still invisible. All other shortcut positions are visible and seems to work ok just shoulder/back are invisible.

    EDIT 1: Small suggestion. It would be great if there was information which Swap Button Grip/A is currently selected for which hand.

    EDIT 2: It seems that I gen crashes after death that are connected to VH mod. I paste here link to chatgpt analysis of buffout4 crash log: https://chatgpt.com/share/682e55c7-48e4-8002-85d4-424dc24cfc15 (not sure if it will be helpful or not). To be exact it happens after I try to load game after death.

    EDIT 3: Would it be possible to add an option so that a weapon can be switched to the one holstered at a given position, regardless of which weapon I currently have in my hand? That way, holsters could function as favorite slots. Sometimes I’m holding a weapon that doesn’t correspond to any holster shortcut, but I would still like to quickly switch to any holstered weapon just by moving my hand to its holster and pressing the holster button. Even better would be an option that automatically returns a weapon to its holster position after it’s been switched out via the standard weapon wheel. Perhaps there could also be an option to make a holster a permanent slot for a selected weapon.
    1. CylonSurfer
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      1. Thanks for the feedback, when I next update I'll take a look at this but really it should be obvious which of these you need to swap
      based on how you setup your binds and how those button work in the config mode. 

      2. The bug report you posted, can you confirm that you are using the latest version of virtual holsters? That bug should
      have been resolved in it. If not post your crash log in paste bin in full so I can take a look. EDIT: I did take a quick look in Ghidra at the memory allocation your chat GPT session mentioned and while it shouldn't have a nullptr I have written a check for the possibility of one. If you drop me a DM I can send you a test build which I hope would resolve that crash for you:

      Ghidra:
         if (lVar2 != 0) {
        *(ulonglong *)(lVar2 + 0x108) = *(ulonglong *)(lVar2 + 0x108) | 1;
        *(undefined4 *)(lVar2 + 0x6c) = 0;
        ppMVar4 = std::map<>::operator[]((map<> *)plVar8,local_40);
        plVar8 = *(longlong **)*ppMVar4;
        (**(code **)(*plVar8 + 0x200))(plVar8,lVar2);
      }
      Visual Studio:
      if (weap) {
        weap->m_localTransform.scale = 0;
        WeaponRegisteredObjects[handle]->wbone->RemoveChild(weap);
      }
      18001bd44 is this line:
      (**(code **)(*plVar8 + 0x200))(plVar8,lVar2);Which in turn relates to:
      WeaponRegisteredObjects[handle]->wbone->RemoveChild(weap);
      I'm already ensuring 'weap' is not a nullptr in the 'if statement' so the fix should be:
      if (weap && WeaponRegisteredObjects[handle]->wbone) {
      3. The 2 shoulder Spheres are attached to your HMD due to how the FRIK body has "oddities" when your
      hands are above shoulder height. Due to this you can not see them in selfie mode and thus they are not movable / scalable. You shouldn't need to move or resize these spheres anyway, if FRIK improves in this regard i'll change them back to being positioned on the 3rd person skeletons shoulders.

      4. Your final point is not something I'm interested in at this time, sorry. My mod balances gameplay with immersion and placing a weapon back into the holster you drew it from is paramount to that vision (or unequipping it entirely). The mod isn't really designed to be used in conjuction with the favorites wheel but more as a replacement for using it for equipping / unequipping weapons and I'd hope the 7 holsters you have access to would give you enough scope to to build a loadout that gives you quick and immersive access to your favorite weapons. Technically, more holsters are possible, for example one could be added on the left arm if people think 7 are not enough.   
    2. padopl
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      1. Great. It's not a big deal just a little confusing at the begging.
      2. I'm can confirm using latest version 3.0.7. Will DM you my crash logs.
      3. Ok, I understand. Those two shortcuts just seems to be very unreliable for me, especially left shoulder and because I can't see their positions and I'm not exactly sure where they are.
      4. I see. You are going for realism here which is ok. I'm plying sitting so there is just limited slot positions which I can use - basically left chest, right chest, left shoulder and right shoulder. I will experiment with those belowe chest.
    3. CylonSurfer
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      1. SteamVR binds can be, particularly if you didn't set them up yourself. Sadly the mod can't see what the SteamVR binds are doing as the game only see the buttons which are sent to it which are unchanged as far as its concerned, A is always A even if you have it switched to grip for example.

      3. The 2 shoulder holsters are located either side of your HMD. You will need to keep in mind that they move with your HMD, so when using them I'd recommend looking straight ahead as rotating your head in any direction will impact the location. Unfortuantley there is nothing I can do to make them visible due to them being attached to the HMD.

      4. Ah you're playing seated so the 2 hip holsters are likely out of reach. The lower back holster can be moved to your stomach if that helps. You should be able to raise the 2 hip holsters up as well if needed.  
    4. padopl
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      1. Maybe just show somewhere info button type 1 selected and 2 selected etc. 
      2. Good to know, I will experiment. 
      3. Yeas, I see them and will try to make at leas one usable (maybe crotch :P). Hopefully I can move them (or at least one of them) far enough.
  4. padopl
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    Is it possible to respawn configuration holotape somehow? It seems to be missing for me and I can't craft it.
    1. CylonSurfer
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      There is no holotape with this mod. To enter the mods config mode you need to place your controller inside of a holsters interaction zone and press your favorites button. 
    2. padopl
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      Thank you for your quick response! Everything work :) I don't know why I expected holotape (probably because of other mods).
      BTW I subscribed to you patron because your work is amazing.
      Cant wait for Virtual Reload (is there a way to join beta tests?)
    3. CylonSurfer
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      Edit: Nexus playing up.... deleted.
    4. padopl
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      .
  5. Hwushen
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    It's really cool to have multiple weapons on a character! Can this feature be ported to the desktop version of Fallout 4? Although Fallout 4 has a classic holster system, it can only display one weapon model.
    1. CylonSurfer
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      I don't see why any of the non-VR specific code couldn't be ported across to the flat game. Not something I'd personally be interested in doing myself though, as I don't play that version of the game. 
    2. Hwushen
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      Does the weapon model displayed by the holster function of the module directly show the weapon itself? Or is it a model similar to clothing?
    3. CylonSurfer
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      The mod clones the weapon you have equipped and when it's holstered the clone is attached to a node on the players skeleton. When you un-holster the clone is destroyed. 
    4. L4ZYP0T8O
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      Seconded, the holstered weapons mod doesn't currently generate a holster to go with your weapon, so they just kinda float on your character model.

      This mod would go nicely with the functionality of holstered display, with the caveat that instead of generating the weapon and attaching it into a pre-set holster position, it would instead generate an appropiate holster model and attach it to either the weapon's node, or the same node the weapon is attached to.

      Armed to the Teeth for NV does basically this.
    5. CylonSurfer
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      This mod supports visual holsters, they're called "holster art", you can make your own (you'll find a video on my channel on how to do this), wait for someone to make you some, and the 3rd method I'm not allowed to discuss but you'll find info on my YouTube channel. One of the screenshots on this mods page demonstrates how holster art looks in game and yes, I agree it adds to the experience significantly. 
  6. Eyered
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    I have FRIK, Virtual Chems, and Virtual Holsters installed. Everthing is works as expected but I have no holotape for holsters only VC. I cant even make it in a Chem Station. I can make a VC holotape just not the VH. I cant figure it out. Any idea what it could be? Thank you in advance!

    EDIT: NVM I found your Youtube channel with the answer. 
    1. padopl
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      What was the solution? I can't find or make Virtual Holsters and Virtual Chems holotapes. I also don't see any holster positions on my body.

      EDIT: My answer above (and yeah it was in tutorial video). There is no holotape you put your hand near your chest and press favorite button.
    2. CylonSurfer
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      The video goes over all of this information and is a recommended watch before you use the mod. 
  7. Tyrthemis
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    The new update is simply amazing, endorsed.  Now I can use my favorites menu for food, drink, stimpacks, and chems.  Can't wait for the manual reload mod to be released too!

    One note: there is not an instant equip mod like there is for Skyrim VR, the delay in pressing activate on a holster and it actually being in my hand is the single less than immersive thing.  I don't think its your mod's fault, because your mod is super snappy, I'm guessing its just Bethesda deciding to not make everything instant for original balancing reasons that are now vestigial.

    Here is the source of that mod on github in case you are interested in incorporating it in to this mod.
    1. CylonSurfer
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      I'll take a look at the source as I agree an instant equip would be ideal. The function we RE'd to deal with the equipping does have a parameter for instant equip but sadly it didn't seem to have any effect. 
    2. Tyrthemis
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      I appreciate it, I hope something works out :)  This is quoted from the mod page, which may be the workaround:

      "This mod cranks up the player's animation delta time to 10000 for one frame when a draw / sheathe event occurs. The result is that the weapon draw / sheathe animations basically happen in a single frame, and you no longer have to sit there waiting for your weapon to appear in your hand"
  8. Davidius2
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    A question about throwables (Grenades, Molotov Cocktails). Is it possible to put those in a holster location? I tried unsuccessfully to do it.
    If it is possible, please list the steps required. Thank you.
    1. CylonSurfer
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      Virtual Holsters does not currently support holstering throwables. 
  9. shirabane
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    [Virtual Holsters 3.0]can make gun [RELOAD BY HAND]!!

    Fantastic!!Gunfight with hand reload is way Immersive!!

     [Virtual Holsters 3.0]+[Manual Reload Simple]can make fallout4vr mag reload to be some vr gun game's
    simple reload(chest reload).Junst us the [Manual Reload Simple]to stop auto reload, than put weapon back to the cheast holster,than grap again, the emptiy mag will full reload.

    This way can sim vr hand reload ,just like some vr game simple reload style. This way make gun fight Immersive and bullet must be count!!

    Try this new way to Reload your guns!!

    [Manual Reload Simple]
    https://www.nexusmods.com/fallout4/mods/35378

    [Recoil Shake and Low Ammo Sounds]
    https://www.nexusmods.com/fallout4/mods/54741
    let you know run out of ammo!!even Immersive!!

    [Bullet Tracers]
    https://www.nexusmods.com/fallout4/mods/37343

    [Weapons of Fate (Ballistics Overhaul)]
    https://www.nexusmods.com/fallout4/mods/12986

    combat will be full VR gungame like!!

    1. shirabane
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      I use [Virtual Chems]too, the  [Virtual Chems] stimpak use way is sting the [HAND]!! I think may [Virtual Chems] can make relod magazine way more perfect by take the stimpak(magazine) to the HAND(weapon)too start reload animation.

      If this can happen,fallout4vr will becom super good gunfight game!!
    2. CylonSurfer
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      I saw your reddit post and checked out the mod you mentioned. I guess it kinda inspired me somewhat and well now I have an early version of actual "Virtual Reloads" in the works. Keep an eye on my YouTube channel and I'll post a early look soon...
    3. shirabane
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      I think skyrim vr's[Simple Realistic Archery VR]mod is like reload way. just take a arrow ,than go to the hand ,the bow is [reload]. falt skyrim arrow is auto reload .[Simple Realistic Archery VR]make it stop and make it reload by hand in arrow.

      It can be a sample to make [fallout 4 mag reload]i think!
    4. shirabane
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      Your [Virtual Holsters 3.0] is super good!! +[Virtual chem] i am not use wheel again!

      Thake you!!You just make fallout4 vr be perfect!!
    5. foxhound525
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      Yeah with this system you have the potential for getting a manual-ish reload system!
    6. CylonSurfer
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      Oooooh, I have something much, much better coming soon ;) like the stuff we've all being dreaming of.... 'Virtual Reloads' is in active development and is moving along at a rapid pace. I'll likely do a video soon. 

      It's already compatible with the games slide / bolt style weapons and weapons which use a break action style reload such as the double barreled shotgun. Working on cylinder reloads atm for weapons like the 44 and pipe revolver.

      After I perfect those I think the only type left is those weapons which simply take a new ammo clip, like the laser weapons. 

      It even has a config mode for setting up third party weapons!
    7. ShadowedWilds
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      Wow, never expected a reload mod for VR to happen! 
    8. CylonSurfer
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      https://youtu.be/MrLBPor5F9Q?si=y73idVUcWBPO14GV
    9. ShadowedWilds
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      Looks incredible, Cylon! Never thought this kind of reload mod would be made for F4VR. I'll be happy to help bug test for other lefties if needed.
    10. shirabane
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      I am[Stunning_Tart_9962 ], your Virtual Reloads is super great ,make fallout vr's dream come ture!!

      Fantastic!! Am i dream??
    11. NightmareBlade10
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      Oh my god this is actually amazing! A Virtual Reloads mod would be the icing on the cake and would take FO4VR from a janky mess into an actual "made for VR" experience.

      The addition of legitimate on-person holsters (that I hope will also work for modded weapons) already turns it into something more intuitive and immersive. Can't wait to be able to actually reload my guns in the game rather than having a ghost hand do it for me every time I fight something. (Also hoping for some compatibility for some of the newer rounds reloaded pump action shotgun mods that don't really work for VR last time I checked)
  10. NuclearPalm
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    How to add weapons to the whitelist?
    I have to rename weapons that can't be holstered to compatible weapons for them to work. Is there a whitelist weapon file?
  11. punkbambi
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    With the latest release 3.0, I am constantly having crashes and memory issues with the mod. It's trying to load a value from memory position 0x000000000000 which causes an access violation and closes the game. 
    1. CylonSurfer
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      You would have to post your crash log on pastebin for me to take a look

      Does it happen when you do something in particular?

      UPDATE: Assuming the problem was happening on death / game save reload then a new version has been uploaded which should fix this issue.