Fallout 4
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dabiggieboss

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dabiggieboss

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About this mod

I haven't seen a save game I liked on the Nexus, so I decided to make one from scratch. Collectibles, quests, settlements, etc are fine-tuned to a level I hope you enjoy.

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Permissions and credits
Preface: I’ve seen a lot of “100% complete vanilla” savegames and none of them have been to my liking. First of all, EVERYTHING complete is a little boring, especially when you didn’t want to side with a faction in the save game. Second, a lot of them secretly used mods which you can find out using Fallrim, these will break your game and crash things. Third, they don’t loot EVERYTHING. Forth, they mess around with settlements. That’s why I spent some time with this file. I mainly made it for myself but I hope somebody else finds it helpful too.
 
*Optional version includes all of the below + Vault-Tec Workshop and Automatron Complete*
*I am also working on versions with each faction ending so you can focus just on Far Harbor and Nuka-World*


What’s Included:

Character’s name is Nate, default appearance. You can use console to change this.

Only mod used is the Unofficial Fallout 4 Patch, to prevent certain bugs. I ran the game with F4SE but you should be able to use the saves without it (FO4 and FO4SE files are both included)

All Main, Minutemen, Institute, Railroad, Brotherhood quests done up until you have to betray one of the factions.

All things looted that I could possibly find listed on the Fallout 4 Wiki. This includes notes, unique weapons, armor, keys, unique junk items, even stuff from “unmarked locations”. Stashed at Red Rocket workshop.

All possible companions up until this point are at maxed affinity (Except Danse who you have to complete Blind Betrayal for). They can all be found in Sanctuary. (Except Preston, who’s at the Castle)

All unique settlers are hired, they are in Sanctuary.

Settlements haven't been scrapped and they're all unlocked. I didn’t even build items unless they were needed for happiness (water, food, defense, beds) but these should be in obvious locations if you want to remove them.

*Note, Mama Murphy’s chair is not built. This is due to cleaning her of chems. If you build her chair, you can no longer have her as an actual settler assignable to things, not many people know this. They're probably some console work-around or mod if you really want that chair.

All side-quests in the Commonwealth done. If there was a choice, I took the option that requires killing the least amount of named NPC’s.

All locations in the Commonwealth discovered and looted except Vault 88, The Mechanist’s Lair or Fort Hagen Hanger.

All power armor frames found in the Commonwealth is laying around in the road in Sanctuary. If you want to get rid of the frames, you can place them outside of the settlement and wait a few days.

All Commonwealth magazines and bobbleheads found. Bobbleheads were collected AFTER getting all SPECIAL stats to 10 so you have all SPECIAL at 11.

Mostly just raised perks needed for quests or unlocking doors/terminals. Nothing annoying leveled.

Interceptor is in Sanctuary. You can move or remove it if you want.

Timescale is set to 6. You can change it back to 20 if you want.
 


What’s NOT included:

Haven’t touched ANYTHING outside of the Commonwealth.

No DLC quests done.

No loot taken off of living NPC’s, including companions.
 
Quests not done, mostly because they would cause faction conflict:

In Sheep’s Clothing (Depends on faction choice when this triggers)

Repeatable Faction Quests & Radiant Quests from Raider/Junkie/Gunner/Scavenger/Settler Notes

Minutemen: Form Ranks, Defend the Castle, The Nuclear Option, With Our Powers Combined

Railroad: Underground Undercover, Precipice of War, Rocket’s Red Glare, Nuclear Option

Railroad Side Quests: Mercer Safehouse, Burning cover, To The Mattresses, Concierge, Lost Soul, All PAM Quests

Brotherhood of Steel: Liberty Reprimed, Blind Betrayal, Tactical Thinking, Spoils of War, Ad Victoriam, The Nuclear Option, A New Dawn.

Institute: Mass Fusion, Powering Up, End of the Line, Airship Down, Nuclear Family

Items not collected:

Railroad/Brotherhood/Institute– Items obtainable/sold only after the quests above are completed.
 
To get a good idea of completing certain endings, I HIGHLY recommend following the link below. I’ve set up the save so that “best ending” with only the Institute destroyed is still possible.
 
https://www.reddit.com/r/Fallout/comments/42965r/comprehensive_guide_to_not_destroying_factions_in/

Installation:

Just drop it in C:\Users\(username)\Documents\My Games\Fallout4\Saves