SS2 City Plan for the National Park Visitor Center, uses a mix of vault structures and wasteland architecture. Should support a population of 30 at Level 3 with all plots upgraded
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Changelogs
Version 2.3
VUVC sign near entrance replaced with custom one, as it was bugging out
Level 2 powered door exit rewired to avoid clipping
Front entrance power armor displays wired with conduit
City planner desk area wired with conduit
Set external house plot build choices to 4-person options
Deleted unused conduit near a vault door
Removed some of the vanilla decorations as they were buggy
Rewired elevator and roof generator using conduit
Switched the wooden catwalk on a roof for a metal catwalk
Trees added to scrap profiles so they can be kept
Cars fixed in scrap profile, they no longer blow up during upgrades
Separating walls added in one of the indoors habitation areas
Extra decorations
Version 2.0
Fixed power grid issues on all four levels, due to too long or clipped wires, or bugged nodes
Version 1.9
Fixed stairs on the roof to allow for pathing around them
Fixed some clipping issues at levels 2 and 3
Version 1.8
Added extra detail in a couple places
Version 1.7
Initial version (all previous versions are unreleased and were development only)
Far Harbor residents report that a group of disgruntled locals, having found a lost shipment of construction parts and equipment most likely originally intended for vault 118, are now building a structure in what used to be the National Park Visitor's Center. It isn't known how they tracked down the vault materials, or how they have been able to build up at such staggering speeds, but apparently it might be related to some sort of building gizmos in their possession. Either way, hopefully they can finish erecting their structures, patching up those old buildings, and securing their new base of operations before attracting too much attention from the island's denizens...
If you notice areas which are hard to path through near doors, open/close, move or scrap such doors to fix it. This is a SS2 bug which is being investigated AFAIK
Staircase to power plot on the roof could need more headway to move around it, to be fixed in next version. Fixed ✅
In-game city plan description could be improved. Fixed ✅
Power grid issues due to too long or clipped wires. Fixed ✅
More power grid issues when upgrading - there is already a fix for this, but will only be released after the contest judgments are done, as it was fixed after March 28th.
Notes:
Was made using only vanilla Sim Settlements 2 plots. For this reason it does not require custom plots or plot addon mods, but also has not been tested with them. Some plots from addons, especially interior plots, might not fit in the tight spaces where they sit. Other than that should be compatible with any plots.
No custom scrap profiles were used - the new version to be released soon uses custom scrap profiles.
Some indoors plots are recommended to keep un-upgraded if you're using vanilla plots (select "Prevent Automatic Upgrades" on their ASAM's)
Recreational plot near the main entrance, keep at level 1 as higher levels don't fit the theme.
Residential plot under the wooden staircase, keep at level 1 since higher level plots there will clip through the stairs.
Agricultural plot in the greenhouse, keep at level 1 or 2, as at level 3 the door could be blocked by a planter.
Recommended mods, completely optional:
Dark Sci Fi Vault Retexture: just makes vault structures look and fit way better, they look slightly grittier and darker.
New version with fixes and more eye candy coming after contest!