Fallout 4

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Moonracer

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moonracer

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About this mod

This City plan converts Red Rocket truck stop into a bustling salvage settlement. It is an entry for the settlement plan building contest and my first settlement release. I tend to build with function in mind over aesthetics, but I'm happy with some of the set pieces.

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This City plan converts Red Rocket truck stop into a bustling salvage settlement. It is an entry for the settlement plan building contest and my first settlement release. I tend to build with function in mind over aesthetics, but I'm happy with some of the set pieces. The settlement makes a good early game base and the addition of a communications plot allows it to utilize salvage beacons.

At it's final level it has room for 16 settlers. No requirements other than Sim Settlements 2.

Features
  • A bus is added to the roadside of the settlement and functions as both a barricade and a player home that grows over time.
  • Two entrances to the roof of the Red Rocket which settlers can and do utilize.
  • Limited fencing around the settlement, and instead, focus on making an interesting environment for attack and defense scenarios.
  • A large section set aside for players to expand (optional).
  • Lots of idle markers and a patrol route added.

Stage 0

  • 2 interior garden plots
  • Power plot
  • Water plot
  • 2 defense plots
  • Building material collection plot
Stage 1
  • Caravan plot
  • Interior garden plot
Stage 2
  • Defense plot
  • Junk collection plot
Stage 3
  • Communications plot.

Known issues or things to consider:

  • The weapon workbench in the garage and tires can be scrapped (the city plan doesn't seem to remember I scrapped them).
  • I did not add  a recreation plot to the settlement due to hitting the contest build limit. There's plenty of space to add one if you wish, but it isn't needed.