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  1. DUST2DEATH
    DUST2DEATH
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    Sticky

    1.1.1 is Here with the Pier Module.
    Both the Warehouse Module and Better Settlements & Camps 2 are REQUIRED for full overhaul of the Pier Shacks as they share assets from both packages.

    Based on Feedback the following has been changed in the Warehouse Module.

    50% less broken/cracked windows
    Darker window frames
    Darker concrete - 20% white reduction
    Recoloured Wood
    Plywood roof changed to standard plywood from composite, extra grunge/rot added
    Darker wood doors - 50% white reduction

    As always, thank you for the constructive feedback as it helps make the mod better
    1. joshx336
      joshx336
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      Thanks a ton for another update..I love your work
    2. DUST2DEATH
      DUST2DEATH
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      Thanks
    3. BlackRoseOfThorns
      BlackRoseOfThorns
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      Oh, the Warehouse Module got an update too. Sweet!

      Thanks for the improvements! I'm off to check your newest Pier textures. All your releases are exciting
      Too bad I can't endorse it twice.
    4. amber1019
      amber1019
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      Agreed. I love your retexture mods. Great work! Downloading the pier and warehouse files now. Woo!
    5. DUST2DEATH
      DUST2DEATH
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      Thank you both
  2. ogauge5
    ogauge5
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    What kind of gpus are required to run 4k mods like this? I have a dual 780 gtx sli system with a 4770k cpu. I imagine the limiting factor would be only 3 gigs of vram. Is it possible to run 4k like this with 780 gtx sli on max settings, 1080p, and 50-60 fps? Just got the game and trying to figure out what size texture mods I should be downloading. I have seen no benchmarks for 780 gtx sli for this game.
    1. TheBlobb
      TheBlobb
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      So, how'd it go?
  3. orty1982
    orty1982
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    An option to use the Pier Module without dependency on the Warehouse and Settlements mods would be great. Your textures are fantastic otherwise, good work.
  4. etnyfox
    etnyfox
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    Having troubles installing on NMM it is stuck at 81%, force closed first time and letting it be stuck now.
    1. etnyfox
      etnyfox
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      Still stuck on activating 8 mins later.
    2. etnyfox
      etnyfox
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      Still talking to myself 9 mins later I fixed it by running NMM as administrator.
    3. BradleyVarol
      BradleyVarol
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      hehe
  5. kkthebeast
    kkthebeast
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    Dude you make the BEST textures. Do ALL of them! haha. just kidding but seriously -_-
  6. Brutaldementia
    Brutaldementia
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    Came back and endorsed your mod... cause diamond city just looks so amazing now ....thanks
  7. jcrouc6
    jcrouc6
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    After hours upon hours of attempting to fix my mods, I have found out that this is the culprit for a very odd force closing of the game. On the bridge to cross the main river towards Diamond city (South of the police station, the bridge that is raised with a bandit boat underneath) This mod causes the game to crash. I am unsure as to why; however, uninstalling this mod was the only way I could have my character be able to stand atop the bridge and walk around without the game crashing.
    1. DUST2DEATH
      DUST2DEATH
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      Hi,
      Sorry to hear you are having issues with your game. I have investigated the area in question.

      My mod does not touch that bridge at all so far. I have no problems with the game crashing at all crossing the bridge from any direction.
      I am inclined to say that it was not my mod causing the crash you experienced.

      I can see from your download history that the only module you have downloaded was the warehouse module.

      There is a warehouse off to the side of that bridge but if it indeed was that module causing your problem you should be crashing everywhere there is a warehouse, shed, greenhouse or even shack using the wood wall with metal sheeting.

    2. jcrouc6
      jcrouc6
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      I tend to agree that from what I see of your mod it should not be causing me to crash; however, I just finished moving around all my mods and without this one specific mod everything works, but with it the game crashes. No error message, no nothing. Just straight back to desktop. Is it possible that with the mod my scripts are becoming too heavy? Should I be running in F4SE?
    3. DUST2DEATH
      DUST2DEATH
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      Ahh, you have mods that have scripts.

      It is not uncommon that scripted mods can cause weird CTD's, or even save games to become corrupted which will cause a CTD (seemingly for no reason). It is also not uncommon if you have a long playtime that bethsoft saves will corrupt in some way causing a CTD as well, outside of any mods being installed.

      My mod has no scripts or anything of the like. F4SE is not required for my mod at all.

      F4SE may be required for something else you are using however (I can only see the files you have downloaded from myself, not anyone else).
    4. jcrouc6
      jcrouc6
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      At the moment with this mod included I am running 81 plugins and 136 mods.
    5. DUST2DEATH
      DUST2DEATH
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      To me it sounds like you have some form of save game bloat/corruption from one of the other mods and the uninstalling of my warehouse textures working was coincidental more than anything.

      All I could suggest would be to start a new game with all mods installed, or for certainty, uninstall all your mods (check manually if you have to), install the warehouse module only and go to the location in question.

      you could use the no clip command and speedmult to get there quickly without being killed.

      Also verify the integrity of your fallout 4 files with steam.
    6. jcrouc6
      jcrouc6
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      Thanks for the tips, should be a long night of tinkering.
    7. jcrouc6
      jcrouc6
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      Update: Or not a long night. After installing F4SE and this mod the ctds have stopped [at least in the area and saves (this was happening on all existing saves in the same place oddly) in question]. While I do wish I could offer you more precise information that area seems to be cleared up with a script extender. Thanks to both of you (faerie) for all the help. It is rather odd that this mod would be affected by any sort of scripting issue considering it doesn't run scripts, so perhaps the mod itself was interfering with another script. Alas, until I have some form of wyre bash or the like the world will never know
    8. faeriexdecay
      faeriexdecay
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      Yeah, this just sounds like you have a lot going on in your game, and Haul'd Out just happens to be the straw that broke the camel's back, so to speak, but is not actually problematic in and of itself. Removing it relieves some of the stress your modded game is having and allows you to not crash. You could probably try uninstalling other big texture mods with Haul'd Out still installed and see that you no longer crash.

      Also, as an aside, F4SE is perfectly safe. It cannot and will not negatively affect your game. It does nothing by itself but allow other mods to use its added functions to do cool mod things in the game that are otherwise not possible. You can have a mod that uses F4SE that causes problems, but the problem will never be F4SE itself. It only adds possibilities but makes no changes on its own. I know the script extenders are classified as beta, but I've never had any trouble with any of them at all - I always use them as my launcher. Edit: Ooooh, you weren't actually using F4SE yet. Well, it's a good thing to use, I think!
    9. DUST2DEATH
      DUST2DEATH
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      Awesome result! Glad you got it sorted.
    10. ikilledkennyx99
      ikilledkennyx99
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      its in the architecture file. ive found out that it was something to do with a metal roof texture or something in that folder. i was having the SAME exact CTD as you so i removed the architecture folder and i didnt CTD again. im kinda hesitant to install any architecture textures because of this issue till it gets fixed..another mod that has to do with architecture textures is having an issue with the Quarry texture and people are CTDing because of it..not saying your mods are bad infact i actually WANT an architecture texture mod lol..just thought id give out this information about this particular CTD

      sorry for necro xD

      EDIT: this only applies if you have a mod that changes said textures. not sure if this one does. but its the metal roofs you find in diamond city that crashed me a lot i bet. BUT i didnt crash on the bridge..i crossed it and went to the left and THEN crashed. same problem? maybe not? either way its a texture thats crashing the game i bet
    11. DUST2DEATH
      DUST2DEATH
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      @ikilledkenny99x

      This mod doesnt change anything in diamond city. (warehouse and pier shacks)
      The other BSC2 changes a few items, but not the roof textures in diamond city, or green scrap metal as I havent redone that particular texture. Also if it was something in BSC2 textures then you should be crashing in camps and settlements also where the textures are being used.

      There is something else going on in your game much like the OP of this reply.


      To everyone else.
      I apologize for there being no updates. Life has taken over and I havent had time to continue how I would have liked.
  8. jaketibor
    jaketibor
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    Hello,

    Wondering if this mod is compatible with High Resolution Texture Pack mod?

    Cheers,
    Jake
  9. RoseDesert
    RoseDesert
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    In some textures blue is removed. Not bad thing, but I prefer blue. I will try 4K version and see how it goes...
  10. Username0815
    Username0815
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    Excellent work, wicked shipping looks truly wicked now. There is a slight issue with the shackwall though, as it uses the same texture as the warehouse. SInce you did not touch the shackroof texture, they look completly different now, could you please make a shackroof addition?

    Another thing are the Containers in wicked shipping, they really could benefit from a retexture, as well as they are spread all across the commonwealth.
    1. DUST2DEATH
      DUST2DEATH
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      Thanks. I will eventually get to containers.

      I have already done everything for the shacks in my other mod 'Better Settlements and Camps 2', and it is required if you want the full overhaul of the pier stuff as it shares assets from both BSC2 and the warehouses:

      Better Settlements & Camps 2

      Ive made it so nexus will prompt you now for BSC2.

      Unless you mean you want a different shack roof closer to the warehouse style?
    2. Username0815
      Username0815
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      Thanks for pointing that out, afaik I already use your other mod as well, but the acid version. Its getting very hard to keep track of everything, and the consideration which mod should overwrite which is also kicking in hard. I Will reinstall the shack textures and pay close attention to each texture, I hope I get it right this time.

      Thanks again for this flawless work.
    3. xguzman30
      xguzman30
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      Your work is really really good man. Keep it up! Have to tag you to see what you have new.
  11. Fliegenaffe
    Fliegenaffe
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    i've just stumbled across your mods (this one and your settlement/camps one) which do i install first? Also, is the 4k version much of a performance impact?
    1. DUST2DEATH
      DUST2DEATH
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      Install in whatever order you like.
      Neither files overwrite anything from each other.

      No real impact, just increased vram usage
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