Fallout 4
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FR158

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  1. rmfranco
    rmfranco
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    https://steamcommunity.com/app/377160/discussions/0/3367027031790937325/
    Mod load order in Link.
    I'm having issues with my latest play, and your mod is the only one I can think of that has to do with Daylight.

    To summarize, I now burst into Rads and flame visuals when I am in the sunlight.
    It pretty much kills me instantly. I do have one of those "trainer" applications, and if I use that, either infinite Health, or no Radiation, I can move around fine. 

    Quick personal Vent:
    I'm disappointed I had this: I finally got my mods setup how I wanted, took most of the weekend, and I have this on Sunday night, and now have overtime week due to end-of-month closing at work.
    1. FR158
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      You are probably confusing the mods right now, and I suspect that it's Night Stalker that would be causing the issues you're describing here. With that being said however, if you have that mod installed and have the Night Person perk, the effects you are describing here are exactly what the mod was designed to accomplish.

      To make sure I am not missing anything important now, but what are you referring to with "one of those 'trainer' applications"? Is it some form of mod that enables you to debug the game? Or are you referring to some form of in-game feature?
    2. rmfranco
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      Thanks for the help, I didn't think I'd get replies so fast.
      While I have and like the idea of both mods, I really don't wanna have to restart again unless I choose to, so I'll likely remove both just in case.

      The trainer is WeMod. It connects to online, and connects into the game somehow and can give you essentially cheats.
      ... It does this: https://www.wemod.com/cheats/fallout-4-trainers
      All of those, I have access to when I activate it. I tend to use Infinite health, ap points, and No rads early on, as well as Lockpicks.
      Edit: There are others that do the same or similar things: CheatEvolution, Plitch. And some don't have cheats for the games in the application itself but do have a download online that can through said application. 
  2. daywalker03
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    Just a suggestion, and if you can't find a way to implement it it's fine, but I believe there is a material for Power Armor that requires solar energy to work. If you could make that work with the changes you made to the Solar Powered perk, that would be great.
    1. FR158
      FR158
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      You are probably referring to the Photovoltaic Coating, which increases Action Point refresh speed by 20% in sunlight. Changing it to follow the same values as the Solar Powered perk seems like an interesting idea indeed. However, being related to Power Armor, that would be a change for PADI rather than this mod, since RTT only focuses on these specific perks.
    2. daywalker03
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      Yep, that's the one. Place it wherever it works out best, if you choose to do it.
    3. FR158
      FR158
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      Now it has been implemented. In addition to the Action Point refresh speed, it now also improves Health regeneration. The latter was added to justify it being considered an improvement.
    4. daywalker03
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      Thanks for doing it.