Fallout 4

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Tharatan

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Tharatan

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About this mod

From roadside repairs to power armor components, the machine shops at Red Rocket can provide all the mechanical components you desire!

Red Rocket Foundry has basic food and water production to ensure it never enters total famine/drought, but does require some food & water imports for optimum growth and happiness.

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From roadside repairs to power armor components, the machine shops at Red Rocket can provide all the mechanical components you desire!

Red Rocket Foundry has basic food and water production to ensure it never enters total famine/drought, but does require some food & water imports for optimum growth and happiness.

L3: 21 Jobs
L2: 18 Jobs, Machine Parts bay opens, PA Vendor Opens
L1: 13 Jobs, General Goods counter opens, Powerhouse opens
L0: 8 Jobs, begins with caravan service and cash bar

Entry for the SimSettlements.com March 2021 City Plan Contest.

Tired of being eaten by marauding Mole Rats while you sleep?  Need somewhere to safely retreat when Raiders come calling?  Red Rocket Foundry might be the home for you!  Featuring a defensively-planned rooftop living area, put Old-World concrete and steel between you and any threats during the night.  Starting with only the basics, this city plan adds more advanced building plans as it levels up.  Fully developed, this site will provide copious amounts of machine parts to support your city networks as advanced buildings require more advanced maintenance items.  Supports 8 settlers (including mayor) at level 0, 13 @ level 1, 18 @ level 2, and 21 @ level 3.

Change Log:

=====V1.2=====
- Fixed floating industrial wall lights (All levels)
- Fixed floating "no trespassing" signs (L1-L3)
- Changed upper level foundations to eliminate lots of clip-through (L3, L2)
- Removed a few idle animations to clear pathing for NPCs (L3)
- Tweaked wall positions inside building to improve pathing for mayor's area. (L1-L3)
- Removed floating light string on upper level (L1)
- Added fitness room to boost happiness and support idle animation marker usage (L3, L2)

=====V1.1=====
- Added caravan plot and bar plot to L0 plan
- Moved generator plots to separate powerhouse building
- Improved machine parts bay (new walls/roof, better decoration)
- Added idle animation markers
- Extra junk storage containers appear earlier in the city plan levels
- Changed second junk-harvesting plot in L0 plan to harvest organics instead
- Martial plots appear earlier in plan levels