Fallout 4
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mauvecloud

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Makes more existing locations valid as targets for radiant quests.

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I noticed a number of locations that never seemed to show up as targets for radiant quests, and when I investigated with FO4Edit, found several possible reasons for their exclusion:
  • Missing keywords (e.g. LocTypeDungeon, LocTypeClearable, LocEncSuperMutants, LocEncGhouls)
  • Encounter Zones marked to never reset (some quests only choose areas that can reset), even when there was no discernible reason to prevent the area from resetting. I have not extensively tested this yet, so if some of these have serious problems when reset, I might revert them.
  • Trigger points - a few locations have the boss tied to an "Enable Parent" that is in turn tied to a "trigger", so that once you get to a certain part of the location, the boss becomes enabled for the rest of the game.  However, this means that if you haven't been into the location, you won't get sent there.  Seems to me that partially defeats the purpose of radiant quests.  (Note: this is separate from the "Enable Parent" used to replace named bosses with generic leveled npcs after defeating them the first time)
  • Missing/Incorrect Parent Location - in a pure vanilla FO4 game, this might not have any obvious effect (though it could have some hidden side effects), but when using a "keep quests in the Commonwealth" mod, these locations would be excluded.  Some of the other changes may work when adding this mod to an in-progress game, but this one will probably require a new game to benefit from.
  • No "Boss" or "BossContainer" reference - many locations already had these set up, but had other problems as listed above, yet a few made it easy to find refids to add to the Location record.

The changes made by this mod are mostly intended to affect vanilla radiant quests, but radiant quests added by mods could be affected as well, unless they rely entirely on a fixed list of locations and ignore other conditions like keywords.

Locations affected:
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Confirmed at least partly working (though there could be side effects I haven't noticed yet):
  • Beacon Hill Apartments - added LocTypeDungeon keyword, added Parent Location.
  • Boston Bugle - added LocTypeDungeon keyword, added Parent Location.
  • Cambridge Crater - added LocTypeDungeon keyword.
  • D.B. Technical High School - added Parent Location.
  • Evans Way Cul-De-Sac - added LocTypeDungeon keyword.
  • Federal Surveillance Center (in Glowing Sea) - added LocTypeDungeon keyword, now can reset.
  • Fiddler's Green - now can reset.  Minor conflict with UFO4P, which removes the "MapMarkerRefType" and "Boss" references from the location record, but fails to mention this in the changelog, so unclear whether that was intentional.
  • Lake Cochituate - added LocTypeDungeon keyword.
  • Lexington Apartments - added LocTypeDungeon keyword.
  • Mass Pike Interchange - added LocTypeDungeon keyword.
  • Monsignor Plaza - added Parent Location.
  • Poseidon Energy - now can reset (named raider boss respawns, curiously).
  • Revere Satellite Array - added LocEncSuperMutants keyword.
  • Roadside Pines Motel - added LocTypeDungeon keyword.
  • Slocum's Joe Corporate HQ - added LocTypeDungeon keyword.
  • Trinity Plaza - added Parent Location.
  • West Everett Estates - added LocEncSuperMutants keyword.
  • West Roxbury - removed "Initially Disabled" flag from Enable Marker.
  • Wreck of the USS Riptide - added "Boss" and "BossContainer" references, and corrected Parent Location.


Should be working, but I haven't been able to confirm yet:
  • Hester's Consumer Robotics - tried to allow resetting (by removing the "Never Resets" flag from the encounter zone), which allows "Quartermastery" or similar quests to send you here (maybe only once), but is still "Cleared" long afterwards.

Reverted in version 1.01:
  • Forest Grove Marsh - too annoying: 20 feral ghouls who all have to be killed to clear the site, and they start hidden underwater, in the undergrowth, etc.
  • Fort Hagen - no "Boss" reference, and has complications due to being important to the main quest.
  • Lexington Garage - no MapMarkerRefType.
  • Massachusets State House - conflicts with Eli's Armor Compendium, plus there's a trigger point to enable the boss which interferes with using it as a quest target (if I can get that working for other locations, I might add this back)

Reverted in version 1.02:
  • Cambridge Construction Site - unsuccessful at getting this location to be considered valid as a quest target.
  • CIT Rotunda - unsuccessful at getting this location to be considered valid as a quest target.
  • Easy City Downs - allowing reset didn't work, even though the named boss has the "respawn" flag.
  • Layton Towers - enable marker seemed to be a simple trigger to enable the rooftop boss after entering the building, but map marker stayed "cleared" long afterwards.  Also, if marker is not "initially disabled", boss can be killed with sniper shot without ever entering the building, so using such a trigger is somewhat justified.
  • Lynn Woods - unsuccessful at getting this location to be considered valid as a quest target.
  • Walden Pond - unsuccessful at getting this location to reset, even though named boss appears to be set up to allow replacement with a generic raider, and other named raiders present are flagged to respawn.  Possible interference from mod "Outcasts and Remnants", which flags named boss as persistent.



Known Issues:
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1. Some of the altered locations don't get quest markers.
2. Federal Surveillance Center doesn't allow re-activating the elevator when the cell resets (still possible to go back up the stairs, though).  I think I've fixed this in 1.01, so that the elevator doesn't deactivate itself when the area resets, and it should be possible to re-activate it with the terminal if it's inactive due to prior visits.

If anyone knows how I can fix these, please add a post with details.