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Created by

TheFriedturkey - HcGxGrill

Uploaded by

GrilledTurkey

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About this mod

Our 5th stop on the roadmap, another small but cool mod, Dogmeat III! One of the offspring of Dogmeat you know and love has made his way down to Boston, known as Dogmeat III (the third) he is a new companion you can take on the road with you for your adventures, or just to leave at Sanctuary to guard your home!

Requirements
Permissions and credits
Translations
  • Russian
  • Portuguese
  • Mandarin
  • Italian
  • German
Mirrors
Donations

Capital Wasteland Dogmeat



Introduction

Our 5th stop on the roadmap, another small but cool mod, Dogmeat III! One of the offspring of Dogmeat you know and love has made his way down to Boston, known as Dogmeat III (the third) he is a new companion you can take on the road with you for your adventures, or just to leave at sanctuary to guard your home!

Dogmeat can be found at Jalbert Brothers Disposal just north of Grey Garden... ever been there? The whole place is run by robots!



Features
- New Dogmeat III companion (does not replace existing dogmeat)
- Works basically just like Dogmeat
- Can wear all dog armours.

Please note you cannot recruit both Fallout 4 Dogmeat and Capital Wasteland Dogmeat at the same time. You will have to dismiss one before recruiting the other.



Capital Wasteland Second Roadmap



Links
Capital Wasteland Website
Discord


Credit
TheFriedturkey - Models, Textures and Rigging
HcG x Grill - Implementation, Rigging, Animation and Scripting

Support
Patreon



TheFriedTurkey Tools used:
 - 3ds max 2013, with Bethesda official exporter
 - Substance Painter
 - Zbrush
 - Creation Kit

HcGxGrill Tools used:
 - Creation Kit
 - 3ds max 2013, with Bethesda official exporter