Fallout 4

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SunnyDelight

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SunnyDelight

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About this mod

This mod brings a scratch made version of the iconic Martini Henry ICI lever action service rifle to the commonwealth with a top secret and experimental twist. The Martini Henry first used in 1871, is a breech loading single shot rifle that has seen extensive use across most continents, it has truly stood the test of time since its conception.

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Translations
  • Mandarin



THE MARTINI HENRY ICI MK-EXPERIMENTAL:





This mod brings the iconic Martini Henry ICI lever action service rifle to the commonwealth 
with scratch made models, textures, animations and sounds just for this mod.


For the time being this is a pre-release of the weapon. There's a chance it will be released again and finalised with more versions.
This may be happening as I am currently speaking to Wardaddy about merging his martini henry model which opens up a lot of avenues for where the weapon can be taken in terms of modifications and calibre conversions.


The Martini Henry, first used in 1871, is a breech loading single shot rifle that has seen extensive use across most continents and has upheld it's reputation for many years to come prior to it's conception. It's original .577/450 Martini–Henry round packs a real punch both down range and to the shoulder of the one shooting it, however it has been rechambered for the more common .308 round found in the commonwealth.

This unnamed and rather experimental mark of the rifle is top secret and never reached any theatre of battle until now.
Closing on the end of the first world war the British attempted to adapt the rifle for various battle occasions before it was made obsolete, these modifications include an extended barrel, MK-II suppressor and anti aircraft iron sights, this ensured the rifle was useful under any circumstances especially as it was so wide spread across the planet. Welcome the Martini Henry into your armoury as the one shot-long reload power house that it is.

Before posting comments, bug reports or questioning parts of this mod please read the description fully or skip to the
Updates-ToDo-Fixes list title, all information has been included here for your convenience. Please use it! <3 

 



CREDITS:

SunnyDelight - Model, Textures, Animation, Sound & Implementation.
Bwones - For being an animation god and helping an awful lot with the F4AK and finalisation of the mod.
Ricoginger - For being a creation kit god, true weapon smith and teaching me the way of weapons in the CK.
Saffron - For being a texture god and creating the Saffron receiver.
TU3SD4Y - For creating quest and ba2's.
ShadeAnimator - For the F4AK.
ajhakra - For their awesome cubemaps used in the Saffron set and gold set.
The Fallout4London team - For helpful input and moral/emotional support during my creation kit journey.
This includes: PrillaDog, Wolfy, Ropie, DocMoebius, GECK, Chainsaw, MissVac, Knight and many more.
MilleniaNakyWeijiesen - For kick starting my 3D modelling career and modding freight train nearly 10 years ago.

Be sure to check out Tuesday's mod The CommonWealth Responders

Spoiler:  
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If you are looking for something slightly different, questionably more realistic or a infantry/cavalry version please keep an eye out for Wardaddy's martini henry release if and when he releases it, I'll be looking out for it wardaddy!
<3


Spoiler:  
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Sending love and support to the Midnight Gang of Not Server Just Home, especially for when I was burnt out and needed to relax


TU3SD4Y



Degenerate Dak:





EXTRA INFORMATION PLEASE READ:

Whilst not required I highly recommend using Manual Reload now Tactical Reload it's simple and rather self explanatory.
Whilst I have implemented my own version by enabling the gauss rifle's charged reload on this weapon I highly recommend using it for all purposes.
This means to say the Martini Henry has no automatic reload. Press R to reload... <3

This weapon includes my own version of See-Through-Scopes. Whilst not as clean and beautiful I have tried to create a 'seamless' version of STS that utilises BGEM's to their full potential with the Fresnel effect. This took a lot of testing but I'm happy with the result especially as it creates a fake refraction effect when zoomed out of the long scope and a smooth transition between scoped and non scoped animation and vice-versa.
If you questions just ask, if you figure out how to reverse engineer this I tip my hat to you. Enjoy... it's fiddly though.

As I included a picatinny rail for the scope mount I can look at adding far more sights down the line. 

This weapon model was created nearly 2 years ago. I originally intended it to be implemented into Fallout New Vegas alongside Fallout 4 hence why you may notice lower poly detail on the 3D model, I painstakingly re-created the textures to improve the quality of the rifle where I could.

You may also question why it has anti aircraft sights... anyone who knows what a K bullet is may get the reference to it being used for... other things.


CONFLICTS:
None.?

WHERE / HOW TO GET IT:

Spoiler:  
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Find it at the Peabody house/residents, next to Quincy with some modifications.
(coc BillysHouseExt)

A unique 50cal variant can be found at Bridgeway Trust.
(coc FensBank01)

Alternatively it is available in the debug range.
(coc debugrange)
Near the workbenches.

Or use console command 'help martini 4' followed by player.additem... to spawn the weapon and its modifications.

As this weapon is intended to be used for Fallout London and kicks quite a punch I haven't included levelled list implementation...
Yet?


MODIFICATION LIST:

Spoiler:  
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1: Ruined Barrel, Receiver and Stock

- Default

2: Worn Barrel, Receiver and Stock
- The original texture set
Increased Damage

3: Factory New Barrel, Receiver and Stock
- A Improved, clean variant
Increased Damage

4: Damascus Barrel, Receiver and Stock
- Damascus steel variant
Increased Damage

5: Saffron Barrel, Receiver and Stock (Texture by Saffron)
- A rose gold variant, sprinkled with a touch of saffron with improved reload
Increased Damage, increased reload speed

6: TQG Barrel, Receiver, Stock, MK-II Suppressor and Extended Barrel
- A hand painted damascene and fully gold texture as a very unique variant with speed reload
Increased Damage, increased reload speed

7: No Sights, Iron sights, Improved Canted Iron Sights and Anti Aircraft Sights

- For all your iron sight needs
Different sight pictures

8: Experimental Long Scope

- Includes rail mount

9: Extended Barrel and Experimental MK-II Suppressor

- Kinda self explanatory

9: The Queen's Gambit

- A gold 50cal variant


UPDATES / TO-DO / FIXES LIST:

PLEASE READ BEFORE POSTING BUG REPORTS:

This is here mainly for my own convenience and might seem lengthy but please read this before posting bug reports or issues, I'm aware of various issues with the gun, none game breaking or making it unusable, more or less small issues. Bare in mind my time is limited at the moment.

Updates are optional and down the line, to-do's and fixes which will likely be done shortly with fixes as priority.
'Ignore' if possible, likely a Bethesda bug:

Spoiler:  
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UPDATE - Improve the quality of my see through scopes or add support for the official.
UPDATE - Add the .577/450 Martini–Henry round as a new ammo type to the game.
UPDATE - Add more attachments and adaptability, perhaps bringing more sights and a greener police shotgun to the game.
UPDATE - Add wetness material changes.
UPDATE - Change sounds for saffron and gold variants to match with speed reload.

TO-DO - Fix smoothing/normals issue on screws from mesh combine.
FIX - Fix collision on world dummy model.
UPDATE - Add Level Lists?.
IGNORE - Mod XI name bug in weapon workbench, drop the weapon modifications from your inventory and pick them back up.
This happens when you pick up mods from containers and head to a workbench, do the above to fix.
IGNORE - This weapon is built for fov 80 80 and fov 90 80, if you use anything other than these then expect weirdness with the AA sights and long scope.
IGNORE - When unequipped the bullet in the chamber is unloaded, this is because of manual reload, enabling the charged gauss rifle mechanics.

ANIMATION ONLY:

TO-DO - Fix slight rotation offset with long scope and iron sights.
TO-DO - Add fully canted animation sets for improved and AA iron sights.
UPDATE - Think this is a Bethesda bug but reload interruption whilst crouched.
FIX - Better power armour and npc animations, expect weirdness with these animations until then.
Power Armour will use the hunting rifle animations in 3rd person.
This will be fixed when I have time to look at the power armour rig.

These will likely be included in future updates or as optional files, updates will be included in the Fallout London release.


USAGE:

As the sole creator of the art, being the models, textures and sounds of this weapon I DO NOT give permission for this to be shared or reuploaded anywhere online for any reason, be that modding site, or anything of the like. If this is found to have happened I will request it's removal. The only exception to this rule will be with the Fallout4London team and the release of the Fallout London Mod where it will be merged into the esm.

Please respect this request, you must consider how long this has been in the making and the sheer amount of time I have dedicated into it's creation.
If you absolutely must use it for something please... just contact me first through discord or my nexus profile.




FALLOUT LONDON:

This weapon model was initially and intentionally created for the Fallout London project and is/will be merged into it's esm on release. Please consider this if you wish to install Fallout London when it releases down the line. This mod will stay available as the standalone release for the Martini Henry.

Discord - https://discord.gg/GtmKaR8
Youtube: www.youtube.com/falloutlondon
Facebook: www.facebook.com/FalloutLondon/
Website - http://www.falloutlondon.com
Subreddit - https://www.reddit.com/r/FalloutLondon/
Twitter - https://twitter.com/falloutlondon
Instagram: @Fallout4London
Hashtag: #FalloutLondon AND #Fallout4London